INCLUDE_DIR :: "src/SDL-release-3.2.0/include"; #if OS == .WINDOWS { LIB_DIR :: "src/SDL-release-3.2.0/build-windows/Release"; bindings_name := "windows.jai"; LIB_NAME :: "SDL3"; } else #if OS == .MACOS { LIB_DIR :: "src/SDL-release-3.2.0/build-macos-debug"; bindings_name := "macos.jai"; LIB_NAME :: "libSDL3"; } else { #assert "OS not supported"; } #run { #import "Basic"; #import "Bindings_Generator"; #import "Compiler"; set_build_options_dc(.{do_output = false}); if !generate_bindings() { compiler_set_workspace_status(.FAILED); } } generate_bindings :: () -> bool { using opts : Generate_Bindings_Options; c_enum_emulation = true; generate_library_declarations = true; strip_enum_prefixes = false; auto_detect_enum_prefixes = false; alias_original_enum_names = false; array_add(*libpaths, LIB_DIR); array_add(*libnames, LIB_NAME); array_add(*include_paths, INCLUDE_DIR); array_add(*source_files, "SDL3/SDL.h"); array_add(*source_files, "SDL3/SDL_vulkan.h"); return generate_bindings(opts, bindings_name); }