SDL_FALSE :: 0; SDL_TRUE :: 1; SDL_WINDOW_FULLSCREEN :: 0x0000000000000001; /**< window is in fullscreen mode */ SDL_WINDOW_OPENGL :: 0x0000000000000002; /**< window usable with OpenGL context */ SDL_WINDOW_OCCLUDED :: 0x0000000000000004; /**< window is occluded */ SDL_WINDOW_HIDDEN :: 0x0000000000000008; /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ SDL_WINDOW_BORDERLESS :: 0x0000000000000010; /**< no window decoration */ SDL_WINDOW_RESIZABLE :: 0x0000000000000020; /**< window can be resized */ SDL_WINDOW_MINIMIZED :: 0x0000000000000040; /**< window is minimized */ SDL_WINDOW_MAXIMIZED :: 0x0000000000000080; /**< window is maximized */ SDL_WINDOW_MOUSE_GRABBED :: 0x0000000000000100; /**< window has grabbed mouse input */ SDL_WINDOW_INPUT_FOCUS :: 0x0000000000000200; /**< window has input focus */ SDL_WINDOW_MOUSE_FOCUS :: 0x0000000000000400; /**< window has mouse focus */ SDL_WINDOW_EXTERNAL :: 0x0000000000000800; /**< window not created by SDL */ SDL_WINDOW_MODAL :: 0x0000000000001000; /**< window is modal */ SDL_WINDOW_HIGH_PIXEL_DENSITY :: 0x0000000000002000; /**< window uses high pixel density back buffer if possible */ SDL_WINDOW_MOUSE_CAPTURE :: 0x0000000000004000; /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ SDL_WINDOW_MOUSE_RELATIVE_MODE :: 0x0000000000008000; /**< window has relative mode enabled */ SDL_WINDOW_ALWAYS_ON_TOP :: 0x0000000000010000; /**< window should always be above others */ SDL_WINDOW_UTILITY :: 0x0000000000020000; /**< window should be treated as a utility window, not showing in the task bar and window list */ SDL_WINDOW_TOOLTIP :: 0x0000000000040000; /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ SDL_WINDOW_POPUP_MENU :: 0x0000000000080000; /**< window should be treated as a popup menu, requires a parent window */ SDL_WINDOW_KEYBOARD_GRABBED :: 0x0000000000100000; /**< window has grabbed keyboard input */ SDL_WINDOW_VULKAN :: 0x0000000010000000; /**< window usable for Vulkan surface */ SDL_WINDOW_METAL :: 0x0000000020000000; /**< window usable for Metal view */ SDL_WINDOW_TRANSPARENT :: 0x0000000040000000; /**< window with transparent buffer */ SDL_WINDOW_NOT_FOCUSABLE :: 0x0000000080000000; /**< window should not be focusable */ //SDL_GL_GetProcAddress :: (proc: *u8) -> *void #foreign sdl3_static; #if OS == .WINDOWS { #load "windows.jai"; #import "Windows"; } else #if OS == .MACOS { #load "macos.jai"; // SDL_GL_GetProcAddress :: (proc: *u8) -> *void #foreign libsdl3; // libsdl3 :: #library "macos/libSDL3"; // #library,system,link_always "libdl"; // #library,system,link_always "libm"; } else #if OS == .LINUX { #load "linux.jai"; sdl3 :: #library "linux/libSDL3"; } #scope_module #import "vulkan";