819 lines
25 KiB
Plaintext
819 lines
25 KiB
Plaintext
PlotSettings :: struct {
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colors : PlotColors;
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fixed_bounds : bool;
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top_left : Vector2;
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bottom_right : Vector2;
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}
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PLOT_STYLE :: enum s32 {
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TICK_MARKS;
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SCALE_MARKER;
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}
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PLOT_DATA_STYLE :: enum {
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ONCE;
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EVERY_FRAME;
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}
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draw_plot :: (key: string, size: Vector2, xdata: []float64, yarrays: [][]float64, using settings: PlotSettings, data_style := PLOT_DATA_STYLE.ONCE) {
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plot, success := table_find(*plots, key);
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if !success {
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plot = New(Plot);
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init_plot(plot, key, xx size.x, xx size.y);
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table_set(*plots, key, plot);
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if data_style == .ONCE {
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plot.xfloat = NewArray(xdata.count, float);
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plot.xmin = 0.0;
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plot.xmax = 0.0;
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x_acc : float;
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for xdata {
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plot.xfloat[it_index] = cast(float) it;
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plot.xfloat[it_index] = cast(float) it;
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if it > plot.xmax plot.xmax = xx it;
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if it < plot.xmin plot.xmin = xx it;
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is_nan, is_inf := is_nan_is_inf(cast(float) it);
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if !is_nan && !is_inf {
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x_acc += cast(float) it;
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}
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}
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plot.x_avg = x_acc / xdata.count;
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plot.ymin = 0.0;
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plot.ymax = 0.0;
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y_acc : float;
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for ydata: yarrays {
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yfloat := NewArray(ydata.count, float);
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array_add(*plot.yfloats, yfloat);
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for ydata {
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yfloat[it_index] = cast(float) it;
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if it > plot.ymax plot.ymax = xx it;
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if it < plot.ymin plot.ymin = xx it;
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is_nan, is_inf := is_nan_is_inf(cast(float) it);
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if !is_nan && !is_inf {
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y_acc += cast(float) it;
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}
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}
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}
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plot.y_avg = y_acc / (yarrays[0].count * yarrays.count);
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if fixed_bounds {
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plot.xmin = top_left.x;
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plot.xmax = bottom_right.x;
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plot.ymin = bottom_right.y;
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plot.ymax = top_left.y;
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plot.x_avg = plot.xmax - plot.xmin;
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plot.y_avg = plot.ymax - plot.ymin;
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}
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}
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plot.zoom = 1.0;
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}
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if data_style == .EVERY_FRAME {
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plot.xfloat = NewArray(xdata.count, float);
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plot.xmin = FLOAT32_MAX;
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plot.xmax = -FLOAT32_MAX;
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x_acc : float;
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for xdata {
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plot.xfloat[it_index] = cast(float) it;
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if it > plot.xmax plot.xmax = xx it;
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if it < plot.xmin plot.xmin = xx it;
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is_nan, is_inf := is_nan_is_inf(cast(float) it);
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if !is_nan && !is_inf {
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x_acc += cast(float) it;
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}
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}
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plot.x_avg = x_acc / xdata.count;
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plot.ymin = 0.0;
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plot.ymax = 0.0;
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y_acc : float;
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for ydata: yarrays {
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yfloat := NewArray(ydata.count, float);
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array_add(*plot.yfloats, yfloat);
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for ydata {
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yfloat[it_index] = cast(float) it;
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if it > plot.ymax plot.ymax = xx it;
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if it < plot.ymin plot.ymin = xx it;
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is_nan, is_inf := is_nan_is_inf(cast(float) it);
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if !is_nan && !is_inf {
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y_acc += cast(float) it;
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}
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}
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}
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plot.y_avg = y_acc / (yarrays[0].count * yarrays.count);
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if fixed_bounds {
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plot.xmin = top_left.x;
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plot.xmax = bottom_right.x;
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plot.ymin = bottom_right.y;
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plot.ymax = top_left.y;
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plot.x_avg = plot.xmax - plot.xmin;
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plot.y_avg = plot.ymax - plot.ymin;
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}
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}
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ImGui.RadioButton("Tick marks", xx *plot.plot_style, 0);
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ImGui.SameLine();
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ImGui.RadioButton("Scale marker", xx *plot.plot_style, 1);
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child_size := ImGui.GetContentRegionAvail();
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child_size.y = 260;
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child_pos := ImGui.GetCursorScreenPos();
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if ImGui.BeginChild(key.data, child_size, ImGui.ChildFlags.None, ImGui.WindowFlags.HorizontalScrollbar) {
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if plot.plot_style == {
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case .TICK_MARKS;
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plot.left_bearing = 40;
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plot.bottom_bearing = 20;
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case .SCALE_MARKER;
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plot.left_bearing = 0;
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plot.bottom_bearing = 20;
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}
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child_size = ImGui.GetContentRegionAvail();
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child_pos = ImGui.GetCursorScreenPos();
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plot.x = xx child_pos.x;
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plot.y = xx child_pos.y;
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if plot.width < 0 || plot.height < 0 {
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log("[Warning] The plot has dimensions lower than 0.");
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} else {
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if plot.width != cast(s32) size.x || plot.height != cast(s32) size.y {
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plot.width = xx size.x;
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plot.height = xx size.y;
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Simp.texture_resize_render_target(plot.texture, xx size.x, xx size.y);
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}
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ar : float = cast(float) plot.width / cast(float) plot.height;
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pixel_size_x : float = (plot.xmax - plot.xmin) / plot.width;
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pixel_size_y : float = (plot.ymax - plot.ymin) / plot.height;
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if is_in_rect(xy(xx plot.x, xx plot.y), xy(xx plot.width, xx plot.height), mouse) {
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if mouse_left {
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plot.pos.x += mouse_delta.x * pixel_size_x / plot.zoom;
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plot.pos.y += -mouse_delta.y * pixel_size_y / plot.zoom;
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}
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if mouse_wheel_zoom && !fixed_bounds {
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plot.zoom += plot.zoom * (cast(float) mouse_wheel_delta * 0.1);
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if plot.zoom < 0.01 {
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plot.zoom = 0.01;
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}
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}
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}
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reset_fbo : GLint;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, *reset_fbo);
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defer glBindFramebuffer(GL_FRAMEBUFFER, xx reset_fbo);
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reset_program : GLint;
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glGetIntegerv(GL_CURRENT_PROGRAM, *reset_program);
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defer glUseProgram(xx reset_program);
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Simp.set_render_target(plot.texture);
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Simp.clear_render_target(colors.background.x, colors.background.y, colors.background.z, 1.0);
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draw_axis(plot, plot.plot_style, colors);
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if plot.plot_style == .SCALE_MARKER
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draw_scale(plot, colors);
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glUseProgram(data_shader);
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glViewport(xx plot.left_bearing, xx plot.bottom_bearing,
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xx (plot.width - plot.left_bearing), xx (plot.height - plot.bottom_bearing));
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glBindVertexArray(plot.vao);
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glBindBuffer(GL_ARRAY_BUFFER, plot.xvbo);
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glEnableVertexAttribArray(0);
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glBufferData(GL_ARRAY_BUFFER, plot.xfloat.count * size_of(float), plot.xfloat.data, GL_DYNAMIC_DRAW);
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glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, size_of(float), null);
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for yfloat : plot.yfloats {
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glBindBuffer(GL_ARRAY_BUFFER, plot.yvbo);
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glEnableVertexAttribArray(1);
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glBufferData(GL_ARRAY_BUFFER, yfloat.count * size_of(float), yfloat.data, GL_DYNAMIC_DRAW);
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glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, size_of(float), null);
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model := identity_of(Matrix4);
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model = translate(model, .{plot.pos.x, plot.pos.y, 0.0});
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model = translate(model, .{plot.x_avg, plot.y_avg, 0.0});
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model = translate(model, .{-plot.pos.x, -plot.pos.y, 0.0});
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model = scale(model, .{plot.zoom, plot.zoom, 1.0});
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model = translate(model, .{plot.pos.x, plot.pos.y, 0.0});
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model = translate(model, .{-plot.x_avg, -plot.y_avg, 0.0});
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proj := orthographic_projection_matrix((plot.xmin),
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(plot.xmax),
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(plot.ymin),
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(plot.ymax), -1.0, 1.0);
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glUniformMatrix4fv(glGetUniformLocation(data_shader, "model"), 1, GL_TRUE, xx *model);
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glUniformMatrix4fv(glGetUniformLocation(data_shader, "proj"), 1, GL_TRUE, xx *proj);
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color := data_colors[it_index % data_colors.count];
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glUniform4f(glGetUniformLocation(data_shader, "data_color"), color.x, color.y, color.z, color.w);
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glDrawArrays(GL_LINE_STRIP, 0, xx (plot.xfloat.count));
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primitives_rendered_this_frame += plot.xfloat.count - 1;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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ImGui.Image(cast(ImGui.ImTextureID) plot.texture.gl_handle, size, .{0.0, 1.0}, .{1.0, 0.0});
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plot.last_frame = frame;
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}
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}
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ImGui.EndChild();
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if data_style == .EVERY_FRAME {
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array_reset(*plot.xfloat);
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for * plot.yfloats {
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array_reset(it);
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remove it;
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}
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}
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}
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free_old_plots :: () {
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for plot: plots {
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if plot.last_frame < frame {
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free_plot(plot);
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table_remove(*plots, plot.key);
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}
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}
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}
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init :: (_window: Window_Type, _win_width: s32, _win_height: s32, _mouse_wheel_zoom : bool, font_directory: string, font_name: string) {
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window = _window;
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win_width = _win_width;
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win_height = _win_height;
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mouse_wheel_zoom = _mouse_wheel_zoom;
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JetBrainsMonoRegular = Simp.get_font_at_size(font_directory, font_name, 14);
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assert(JetBrainsMonoRegular != null);
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data_shader = make_shader(data_vertex_shader_text, data_fragment_shader_text);
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line_shader = make_shader(line_vertex_shader_text, line_fragment_shader_text);
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glEnable(GL_MULTISAMPLE);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(1.5);
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}
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window_resize :: (_win_width: s32, _win_height: s32) {
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win_width = _win_width;
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win_height = _win_height;
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}
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new_frame :: () {
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frame += 1;
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primitives_rendered_this_frame = 0;
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mouse_delta = .{};
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mouse_wheel_delta = 0;
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x, y := get_mouse_pointer_position(window, false);
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mouse = .{cast(float, x), cast(float, y)};
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}
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handle_input :: (events: []Input.Event) {
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// @Hack Input module for android treats touch inputs as mouse button left, but you need to set the "mouse"
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// position to something valid before triggering the click so update it here.
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// @TODO(Charles): This can now be updated as modules/Input has touch! :ImGuiAndroidInput
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#if OS == .ANDROID {
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WC :: #import "Window_Creation";
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Math :: #import "Math";
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touch_x, touch_y, success := WC.get_mouse_pointer_position(true);
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touch_x_f := cast(float) touch_x;
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touch_y_f := cast(float) touch_y;
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if !success {
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// ImGui wants -FLT_MAX, -FLT_MAX to indicate no mouse.
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FLT_MAX :: Math.FLOAT32_MAX;
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touch_x_f = -FLT_MAX;
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touch_y_f = -FLT_MAX;
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}
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// @Hack when releasing screen, need to have the mouse position set to where we released.
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touch_on_release := mouse;
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mouse = .{touch_x_f, touch_y_f};
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}
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// NOTE(Charles): On windows mouse position is handled in ImGui_ImplWin32_NewFrame with GetCusorPos on tick. The
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// Imgui examples also respond to WM_MOUSEMOVE, but it's not clear why?
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// modules/Input "doesn't have mouse move events yet", it only gives us the delta.
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for event: events {
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// :Win32InputMissing AddFocusEvent, could be done by checking Input.input_application_has_focus for change.
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if event.type == {
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case .KEYBOARD;
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if event.key_code == {
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// :Win32InputMissing mouse extra buttons, SetCapturing?, Mouse source
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// case .MOUSE_BUTTON_LEFT; io.AddMouseButtonEvent(io, xx ImGui.MouseButton.Left , xx event.key_pressed);
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case .MOUSE_BUTTON_LEFT;
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// @Hack
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#if OS == .ANDROID {
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if !event.key_pressed {
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mouse = .{touch_on_release.x, touch_on_release.y};
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}
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}
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if event.key_pressed
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mouse_left = true;
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else
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mouse_left = false;
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case .MOUSE_BUTTON_RIGHT;
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//io.AddMouseButtonEvent(io, xx ImGui.MouseButton.Right , xx event.key_pressed);
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case .MOUSE_BUTTON_MIDDLE;
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//io.AddMouseButtonEvent(io, xx ImGui.MouseButton.Middle, xx event.key_pressed);
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case;
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//imgui_key := to_imgui_key(event.key_code);
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//// :Win32InputMissing Input only gives us single ctrl, shift, alt, not left/right. ImGui example sends
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//// one event for either, then an extra for left right.
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//if imgui_key != .None {
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// // :Win32InputMissing SetKeyEventNativeData gets called for some legacy reason?
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// io.AddKeyEvent(io, imgui_key, xx event.key_pressed);
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//}
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}
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case .MOUSE_WHEEL;
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mouse_wheel_delta += event.wheel_delta / cast(float, event.typical_wheel_delta);
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}
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}
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mouse_delta += .{cast(float, Input.mouse_delta_x), cast(float, Input.mouse_delta_y)};
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}
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get_primitives_rendered :: () -> int {
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return primitives_rendered_this_frame;
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}
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JetBrainsMonoRegular : *Simp.Dynamic_Font;
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#scope_file
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#import "Basic";
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#import "GL";
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#import "Hash_Table";
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#import "Math";
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ImGui :: #import,dir "../imgui-lib";
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Simp :: #import "Simp";
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#import "stb_rect_pack";
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#import "File";
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Input :: #import "Input";
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#import "Window_Creation";
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window : Window_Type;
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frame : s64;
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mouse : Vector2;
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mouse_delta : Vector2;
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mouse_wheel_delta : float;
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mouse_left : bool;
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primitives_rendered_this_frame : int;
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win_width : s32;
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win_height : s32;
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mouse_wheel_zoom : bool;
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PlotColors :: struct {
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background : Vector3;
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lines : Vector3;
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text : Vector3;
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}
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Plot :: struct {
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key : string;
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plot_style : PLOT_STYLE;
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texture: *Simp.Texture;
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vao : GLuint;
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xvbo : GLuint;
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yvbo : GLuint;
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xfloat : []float;
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yfloats : [..][]float;
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x : s32;
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y : s32;
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width : s32;
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height : s32;
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xmin : float;
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xmax : float;
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ymax : float;
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ymin : float;
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x_avg : float;
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y_avg : float;
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left_bearing : float;
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bottom_bearing : float;
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pos : Vector2;
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zoom : float;
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last_frame : s64;
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}
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plots : Table(string, *Plot);
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data_colors := Vector4.[
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.{1.0, 0.0, 0.0, 1.0},
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.{0.0, 1.0, 0.0, 1.0},
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.{0.0, 0.0, 1.0, 1.0},
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.{0.76, 0.56, 0.1, 1.0},
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.{0.8, 0.2, 0.2, 1.0},
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.{0.1, 0.56, 0.48, 1.0},
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];
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free_plot :: (plot: *Plot) {
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glDeleteVertexArrays(1, *plot.vao);
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glDeleteBuffers(1, *plot.xvbo);
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glDeleteBuffers(1, *plot.yvbo);
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array_free(plot.xfloat);
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for plot.yfloats {
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array_free(it);
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}
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}
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init_plot :: (plot: *Plot, key: string, width: s32, height: s32) {
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plot.key = key;
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plot.width = 1024;
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plot.height = 1024;
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plot.texture = Simp.texture_create_render_target(width, height, .RGBA8, .sRGB);
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glGenVertexArrays(1, *plot.vao);
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glBindVertexArray(plot.vao);
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glGenBuffers(1, *plot.xvbo);
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glGenBuffers(1, *plot.yvbo);
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}
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truncate :: (x: float, n: s32) -> float {
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ret : float = x;
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ret *= pow(10.0, xx n);
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ret = floor(ret);
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ret /= pow(10.0, xx n);
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return ret;
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|
}
|
|
|
|
draw_axis :: (using plot: Plot, style: PLOT_STYLE, colors: PlotColors) {
|
|
ar : float = cast(float) width / cast(float) height;
|
|
|
|
content_x : s32 = x + xx left_bearing;
|
|
content_y : s32;
|
|
content_width : s32 = width - xx left_bearing;
|
|
content_height : s32 = height - xx bottom_bearing;
|
|
|
|
extent_x := xmax - xmin;
|
|
extent_y := ymax - ymin;
|
|
|
|
positions : [..]Vector2;
|
|
defer array_reset(*positions);
|
|
|
|
array_add(*positions, .{0.0, 0.0});
|
|
array_add(*positions, .{xx (content_width ), 0.0});
|
|
|
|
array_add(*positions, .{xx (content_width ), 0.0});
|
|
array_add(*positions, .{xx (content_width ), xx (content_height )});
|
|
|
|
array_add(*positions, .{xx (content_width ), xx (content_height )});
|
|
array_add(*positions, .{0.0, xx (content_height )});
|
|
|
|
array_add(*positions, .{0.0, xx (content_height )});
|
|
array_add(*positions, .{0.0, 0.0});
|
|
|
|
if plot.xfloat.count > 0 {
|
|
x_ticks := 10;
|
|
for 0..x_ticks {
|
|
xpos : s64 = cast(s64) (cast(float) it / cast(float) x_ticks * cast(float) (content_width));
|
|
xxx := (((cast(float) it / cast(float) x_ticks) - 0.5) / zoom) + 0.5;
|
|
xxx = xxx * (xmax - (pos.x)) + (1 - xxx) * (xmin - (pos.x));
|
|
|
|
array_add(*positions, .{cast(float) xpos, 0.0});
|
|
array_add(*positions, .{cast(float) xpos, cast(float) (content_height )});
|
|
|
|
label_width := Simp.prepare_text(JetBrainsMonoRegular, tprint("%", formatFloat(cast(float) xxx,
|
|
trailing_width = 1, zero_removal = .NO)));
|
|
|
|
if style == .TICK_MARKS {
|
|
|
|
Simp.draw_prepared_text(JetBrainsMonoRegular,
|
|
xx (xpos + left_bearing - (label_width / 2.0)),
|
|
xx (4.0),
|
|
.{1, 1, 1, 1});
|
|
}
|
|
}
|
|
|
|
y_ticks := 10;
|
|
for 0..y_ticks {
|
|
ypos : s64 = cast(s64) (cast(float) it / cast(float) y_ticks * (content_height ));
|
|
yyy := ((0.5) - cast(float) it / cast(float) y_ticks) / zoom + 0.5;
|
|
yyy = yyy * (ymin - pos.y) + (1 - yyy) * (ymax - pos.y);
|
|
array_add(*positions, .{0.0, cast(float) ypos});
|
|
array_add(*positions, .{cast(float) (content_width ), cast(float) ypos});
|
|
|
|
label_width := Simp.prepare_text(JetBrainsMonoRegular, tprint("%", formatFloat(cast(float) yyy, trailing_width = 1,
|
|
zero_removal = .NO)));
|
|
|
|
if style == .TICK_MARKS {
|
|
|
|
Simp.draw_prepared_text(JetBrainsMonoRegular,
|
|
xx (xx cast(s64) (left_bearing - label_width - 4.0)),
|
|
xx (cast(s64) (ypos + JetBrainsMonoRegular.character_height)),
|
|
.{1, 1, 1, 1});
|
|
}
|
|
}
|
|
}
|
|
|
|
glViewport(xx left_bearing, xx bottom_bearing, xx (width - left_bearing), xx (height - bottom_bearing));
|
|
|
|
axis_vao : GLuint;
|
|
glGenVertexArrays(1, *axis_vao);
|
|
glBindVertexArray(axis_vao);
|
|
|
|
axis_vbo : GLuint;
|
|
glGenBuffers(1, *axis_vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, axis_vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, positions.count * size_of(Vector2), positions.data, GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, size_of(Vector2), null);
|
|
|
|
proj := orthographic_projection_matrix(0.0, cast(float) (content_width ), 0.0, cast(float) (content_height ), -1.0, 1.0);
|
|
|
|
glUseProgram(line_shader);
|
|
|
|
glUniformMatrix4fv(glGetUniformLocation(line_shader, "proj"), 1, GL_TRUE, xx *proj);
|
|
glUniform4f(glGetUniformLocation(line_shader, "data_color"), colors.lines.x, colors.lines.y, colors.lines.z, 1.0);
|
|
|
|
glDrawArrays(GL_LINES, 0, xx positions.count);
|
|
primitives_rendered_this_frame += positions.count / 2;
|
|
|
|
glDeleteBuffers(1, *axis_vbo);
|
|
glDeleteVertexArrays(1, *axis_vao);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
draw_scale :: (using plot: Plot, colors: PlotColors) {
|
|
ar : float = cast(float) width / cast(float) height;
|
|
|
|
content_x : s32 = x + xx left_bearing;
|
|
content_y : s32;
|
|
content_width : s32 = width - xx left_bearing;
|
|
content_height : s32 = height - xx bottom_bearing;
|
|
|
|
extent_x := xmax - xmin;
|
|
extent_y := ymax - ymin;
|
|
|
|
positions : [..]Vector2;
|
|
defer array_reset(*positions);
|
|
|
|
|
|
array_add(*positions, .{1.0, 1.0});
|
|
array_add(*positions, .{1.0 + content_width / 10.0, 1.0});
|
|
|
|
glViewport(0, 0, xx width, xx (height));
|
|
|
|
label_width := Simp.prepare_text(JetBrainsMonoRegular, tprint("%", formatFloat(cast(float) extent_x / zoom / 10.0,
|
|
trailing_width = 1, zero_removal = .NO)));
|
|
|
|
Simp.draw_prepared_text(JetBrainsMonoRegular,
|
|
xx (5.0 + content_width / 10.0),
|
|
xx (0),
|
|
.{1, 1, 1, 1});
|
|
|
|
array_add(*positions, .{1.0, 1.0});
|
|
array_add(*positions, .{1.0, 1.0 + content_height / 10.0});
|
|
|
|
label_width = Simp.prepare_text(JetBrainsMonoRegular, tprint("%", formatFloat(cast(float) extent_y / zoom / 10.0,
|
|
trailing_width = 1, zero_removal = .NO)));
|
|
|
|
|
|
Simp.draw_prepared_text(JetBrainsMonoRegular,
|
|
xx (0),
|
|
xx (5.0 + content_height / 10.0),
|
|
.{1, 1, 1, 1});
|
|
|
|
|
|
//glViewport(xx left_bearing, xx bottom_bearing, xx (width - left_bearing), xx (height - bottom_bearing));
|
|
|
|
scale_vao : GLuint;
|
|
glGenVertexArrays(1, *scale_vao);
|
|
glBindVertexArray(scale_vao);
|
|
|
|
scale_vbo : GLuint;
|
|
glGenBuffers(1, *scale_vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, scale_vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, positions.count * size_of(Vector2), positions.data, GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, size_of(Vector2), null);
|
|
|
|
proj := orthographic_projection_matrix(0.0, cast(float) (width), 0.0, cast(float) (height), -1.0, 1.0);
|
|
|
|
glUseProgram(line_shader);
|
|
|
|
glUniformMatrix4fv(glGetUniformLocation(line_shader, "proj"), 1, GL_TRUE, xx *proj);
|
|
glUniform4f(glGetUniformLocation(line_shader, "data_color"), 1.0, 0.0, 0.0, 1.0);
|
|
|
|
glDrawArrays(GL_LINES, 0, xx positions.count);
|
|
primitives_rendered_this_frame += positions.count / 2;
|
|
|
|
glDeleteBuffers(1, *scale_vbo);
|
|
glDeleteVertexArrays(1, *scale_vao);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
is_in_rect :: (pos: Vector2, size: Vector2, test: Vector2) -> bool {
|
|
|
|
top_left : Vector2 = pos;
|
|
bottom_right : Vector2 = pos + size;
|
|
|
|
if (test.x < top_left.x) return false;
|
|
if (test.y < top_left.y) return false;
|
|
if (test.x > bottom_right.x) return false;
|
|
if (test.y > bottom_right.y) return false;
|
|
|
|
return true;
|
|
}
|
|
data_shader : GLuint;
|
|
line_shader : GLuint;
|
|
|
|
make_shader :: (vertex_shader_text: string, fragment_shader_text: string) -> GLuint {
|
|
success : s32;
|
|
info : [512]u8;
|
|
|
|
vertex_shader := glCreateShader(GL_VERTEX_SHADER);
|
|
glShaderSource(vertex_shader, 1, *vertex_shader_text.data, null);
|
|
glCompileShader(vertex_shader);
|
|
|
|
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, *success);
|
|
if !success {
|
|
glGetShaderInfoLog(vertex_shader, 512, null, info.data);
|
|
log("[ERROR] SHADER VERTEX COMPILATION_FAILED %", to_string(info.data));
|
|
}
|
|
|
|
fragment_shader := glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(fragment_shader, 1, *fragment_shader_text.data, null);
|
|
glCompileShader(fragment_shader);
|
|
|
|
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, *success);
|
|
if !success {
|
|
glGetShaderInfoLog(fragment_shader, 512, null, info.data);
|
|
log("[ERROR] SHADER VERTEX COMPILATION_FAILED %", to_string(info.data));
|
|
}
|
|
|
|
shader := glCreateProgram();
|
|
glAttachShader(shader, vertex_shader);
|
|
glAttachShader(shader, fragment_shader);
|
|
glLinkProgram(shader);
|
|
|
|
glGetProgramiv(shader, GL_LINK_STATUS, *success);
|
|
|
|
if !success {
|
|
glGetProgramInfoLog(shader, 512, null, info.data);
|
|
log("[ERROR] SHADER PROGRAM LINKING_FAILED %", to_string(info.data));
|
|
}
|
|
|
|
glDeleteShader(vertex_shader);
|
|
glDeleteShader(fragment_shader);
|
|
|
|
return shader;
|
|
}
|
|
|
|
///////////////////////////////////////////////////
|
|
// shader to render the lines representing the data
|
|
///////////////////////////////////////////////////
|
|
|
|
data_vertex_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
layout (location = 0) in float data_x;
|
|
layout (location = 1) in float data_y;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 proj;
|
|
|
|
void main() {
|
|
gl_Position = proj * model * vec4(data_x, data_y, 0.0, 1.0);
|
|
}
|
|
DONE
|
|
|
|
data_fragment_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
uniform vec4 data_color;
|
|
|
|
out vec4 color;
|
|
|
|
float float_to_srgb(float l) {
|
|
if (l < 0.0031308) {
|
|
return l * 12.92;
|
|
} else {
|
|
return 1.055 * pow(l, 0.41666) - 0.055;
|
|
}
|
|
}
|
|
|
|
void main() {
|
|
color = vec4(data_color.rgb, float_to_srgb(data_color.a));
|
|
}
|
|
DONE
|
|
|
|
//////////////////////////////////////////////////////////
|
|
// general line shader for axis, squares, tick marks, etc.
|
|
//////////////////////////////////////////////////////////
|
|
|
|
line_vertex_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
layout (location = 0) in vec2 data_pos;
|
|
|
|
uniform mat4 proj;
|
|
|
|
void main() {
|
|
gl_Position = proj * vec4(data_pos.x, data_pos.y, 0.0, 1.0);
|
|
}
|
|
DONE
|
|
|
|
line_fragment_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
uniform vec4 data_color;
|
|
out vec4 color;
|
|
|
|
float float_to_srgb(float l) {
|
|
if (l < 0.0031308) {
|
|
return l * 12.92;
|
|
} else {
|
|
return 1.055 * pow(l, 0.41666) - 0.055;
|
|
}
|
|
}
|
|
|
|
void main() {
|
|
color = vec4(data_color.rgb, float_to_srgb(data_color.a));
|
|
}
|
|
DONE
|