1235 lines
38 KiB
Plaintext
1235 lines
38 KiB
Plaintext
PlotSettings :: struct {
|
|
colors : PlotColors;
|
|
fixed_bounds : bool;
|
|
top_left : Vector2;
|
|
bottom_right : Vector2;
|
|
}
|
|
|
|
PLOT_STYLE :: enum s32 {
|
|
TICK_MARKS;
|
|
SCALE_MARKER;
|
|
}
|
|
|
|
PLOT_DATA_STYLE :: enum {
|
|
ONCE;
|
|
EVERY_FRAME;
|
|
}
|
|
|
|
draw_plot :: (key: string, size: Vector2, xdata: []float64, yarrays: [][]float64, using settings: PlotSettings, data_style := PLOT_DATA_STYLE.ONCE) {
|
|
plot, success := table_find(*plots, key);
|
|
if !success {
|
|
plot = New(Plot);
|
|
init_plot(plot, key, xx size.x, xx size.y);
|
|
table_set(*plots, key, plot);
|
|
|
|
if data_style == .ONCE {
|
|
plot.xfloat = NewArray(xdata.count, float);
|
|
|
|
plot.xmin = 0.0;
|
|
plot.xmax = 0.0;
|
|
|
|
x_acc : float;
|
|
|
|
for xdata {
|
|
plot.xfloat[it_index] = cast(float) it;
|
|
plot.xfloat[it_index] = cast(float) it;
|
|
|
|
if it > plot.xmax plot.xmax = xx it;
|
|
if it < plot.xmin plot.xmin = xx it;
|
|
|
|
is_nan, is_inf := is_nan_is_inf(cast(float) it);
|
|
if !is_nan && !is_inf {
|
|
x_acc += cast(float) it;
|
|
}
|
|
}
|
|
|
|
plot.x_avg = x_acc / xdata.count;
|
|
|
|
plot.ymin = 0.0;
|
|
plot.ymax = 0.0;
|
|
|
|
y_acc : float;
|
|
|
|
for ydata: yarrays {
|
|
|
|
yfloat := NewArray(ydata.count, float);
|
|
array_add(*plot.yfloats, yfloat);
|
|
|
|
for ydata {
|
|
yfloat[it_index] = cast(float) it;
|
|
|
|
if it > plot.ymax plot.ymax = xx it;
|
|
if it < plot.ymin plot.ymin = xx it;
|
|
|
|
is_nan, is_inf := is_nan_is_inf(cast(float) it);
|
|
if !is_nan && !is_inf {
|
|
y_acc += cast(float) it;
|
|
}
|
|
}
|
|
}
|
|
|
|
plot.y_avg = y_acc / (yarrays[0].count * yarrays.count);
|
|
|
|
if fixed_bounds {
|
|
plot.xmin = top_left.x;
|
|
plot.xmax = bottom_right.x;
|
|
plot.ymin = bottom_right.y;
|
|
plot.ymax = top_left.y;
|
|
|
|
plot.x_avg = plot.xmax - plot.xmin;
|
|
plot.y_avg = plot.ymax - plot.ymin;
|
|
}
|
|
}
|
|
|
|
plot.zoom = 1.0;
|
|
}
|
|
|
|
if data_style == .EVERY_FRAME {
|
|
plot.xfloat = NewArray(xdata.count, float);
|
|
|
|
plot.xmin = FLOAT32_MAX;
|
|
plot.xmax = -FLOAT32_MAX;
|
|
|
|
x_acc : float;
|
|
|
|
for xdata {
|
|
plot.xfloat[it_index] = cast(float) it;
|
|
|
|
if it > plot.xmax plot.xmax = xx it;
|
|
if it < plot.xmin plot.xmin = xx it;
|
|
|
|
is_nan, is_inf := is_nan_is_inf(cast(float) it);
|
|
if !is_nan && !is_inf {
|
|
x_acc += cast(float) it;
|
|
}
|
|
}
|
|
|
|
plot.x_avg = x_acc / xdata.count;
|
|
|
|
plot.ymin = 0.0;
|
|
plot.ymax = 0.0;
|
|
|
|
y_acc : float;
|
|
|
|
for ydata: yarrays {
|
|
|
|
yfloat := NewArray(ydata.count, float);
|
|
array_add(*plot.yfloats, yfloat);
|
|
|
|
for ydata {
|
|
yfloat[it_index] = cast(float) it;
|
|
|
|
if it > plot.ymax plot.ymax = xx it;
|
|
if it < plot.ymin plot.ymin = xx it;
|
|
|
|
is_nan, is_inf := is_nan_is_inf(cast(float) it);
|
|
if !is_nan && !is_inf {
|
|
y_acc += cast(float) it;
|
|
}
|
|
}
|
|
}
|
|
|
|
plot.y_avg = y_acc / (yarrays[0].count * yarrays.count);
|
|
|
|
if fixed_bounds {
|
|
plot.xmin = top_left.x;
|
|
plot.xmax = bottom_right.x;
|
|
plot.ymin = bottom_right.y;
|
|
plot.ymax = top_left.y;
|
|
|
|
plot.x_avg = plot.xmax - plot.xmin;
|
|
plot.y_avg = plot.ymax - plot.ymin;
|
|
}
|
|
}
|
|
|
|
ImGui.RadioButton("Tick marks", xx *plot.plot_style, 0);
|
|
ImGui.SameLine();
|
|
ImGui.RadioButton("Scale marker", xx *plot.plot_style, 1);
|
|
|
|
child_size := ImGui.GetContentRegionAvail();
|
|
child_size.y = 260;
|
|
|
|
child_pos := ImGui.GetCursorScreenPos();
|
|
|
|
if ImGui.BeginChild(key.data, child_size, ImGui.ChildFlags.None, ImGui.WindowFlags.HorizontalScrollbar) {
|
|
|
|
if plot.plot_style == {
|
|
case .TICK_MARKS;
|
|
plot.left_bearing = 40;
|
|
plot.bottom_bearing = 20;
|
|
|
|
case .SCALE_MARKER;
|
|
plot.left_bearing = 0;
|
|
plot.bottom_bearing = 20;
|
|
}
|
|
|
|
child_size = ImGui.GetContentRegionAvail();
|
|
|
|
child_pos = ImGui.GetCursorScreenPos();
|
|
plot.x = xx child_pos.x;
|
|
plot.y = xx child_pos.y;
|
|
|
|
//plot_size = .{plot_size.x, min(260.0, plot_size.y / workspace.f64_arrays.count)};
|
|
|
|
if plot.width < 0 || plot.height < 0 {
|
|
log("[Warning] The plot has dimensions lower than 0.");
|
|
} else {
|
|
if plot.width != cast(s32) size.x || plot.height != cast(s32) size.y {
|
|
plot_resize(plot, xx size.x, xx size.y);
|
|
}
|
|
|
|
ar : float = cast(float) plot.width / cast(float) plot.height;
|
|
pixel_size_x : float = (plot.xmax - plot.xmin) / plot.width;
|
|
pixel_size_y : float = (plot.ymax - plot.ymin) / plot.height;
|
|
|
|
if is_in_rect(xy(xx plot.x, xx plot.y), xy(xx plot.width, xx plot.height), mouse) {
|
|
if mouse_left {
|
|
plot.pos.x += mouse_delta.x * pixel_size_x / plot.zoom;
|
|
plot.pos.y += -mouse_delta.y * pixel_size_y / plot.zoom;
|
|
}
|
|
|
|
if !fixed_bounds {
|
|
plot.zoom += plot.zoom * (cast(float) mouse_wheel_delta * 0.1);
|
|
|
|
if plot.zoom < 0.01 {
|
|
plot.zoom = 0.01;
|
|
}
|
|
}
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, plot.fbo);
|
|
|
|
glViewport(xx plot.left_bearing, xx plot.bottom_bearing,
|
|
xx (plot.width - plot.left_bearing), xx (plot.height - plot.bottom_bearing));
|
|
|
|
glClearColor(colors.background.x, colors.background.y, colors.background.z, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
draw_axis(plot, plot.plot_style, colors);
|
|
|
|
if plot.plot_style == .SCALE_MARKER
|
|
draw_scale(plot, colors);
|
|
|
|
glViewport(xx plot.left_bearing, xx plot.bottom_bearing,
|
|
xx (plot.width - plot.left_bearing), xx (plot.height - plot.bottom_bearing));
|
|
|
|
glBindVertexArray(plot.vao);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, plot.xvbo);
|
|
glEnableVertexAttribArray(0);
|
|
glBufferData(GL_ARRAY_BUFFER, plot.xfloat.count * size_of(float), plot.xfloat.data, GL_DYNAMIC_DRAW);
|
|
glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, size_of(float), null);
|
|
|
|
for yfloat: plot.yfloats {
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, plot.fbo);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, plot.yvbo);
|
|
glEnableVertexAttribArray(1);
|
|
glBufferData(GL_ARRAY_BUFFER, yfloat.count * size_of(float), yfloat.data, GL_DYNAMIC_DRAW);
|
|
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, size_of(float), null);
|
|
|
|
model := identity_of(Matrix4);
|
|
model = translate(model, .{plot.pos.x, plot.pos.y, 0.0});
|
|
model = translate(model, .{plot.x_avg, plot.y_avg, 0.0});
|
|
model = translate(model, .{-plot.pos.x, -plot.pos.y, 0.0});
|
|
model = scale(model, .{plot.zoom, plot.zoom, 1.0});
|
|
model = translate(model, .{plot.pos.x, plot.pos.y, 0.0});
|
|
model = translate(model, .{-plot.x_avg, -plot.y_avg, 0.0});
|
|
|
|
proj := orthographic_projection_matrix((plot.xmin),
|
|
(plot.xmax),
|
|
(plot.ymin),
|
|
(plot.ymax), -1.0, 1.0);
|
|
|
|
glUseProgram(data_shader);
|
|
|
|
glUniformMatrix4fv(glGetUniformLocation(data_shader, "model"), 1, GL_TRUE, xx *model);
|
|
glUniformMatrix4fv(glGetUniformLocation(data_shader, "proj"), 1, GL_TRUE, xx *proj);
|
|
|
|
color := data_colors[it_index % data_colors.count];
|
|
|
|
glUniform4f(glGetUniformLocation(data_shader, "data_color"), color.x, color.y, color.z, color.w);
|
|
|
|
glDrawArrays(GL_LINE_STRIP, 0, xx (plot.xfloat.count));
|
|
primitives_rendered_this_frame += plot.xfloat.count - 1;
|
|
|
|
//glBindFramebuffer(GL_READ_FRAMEBUFFER, plot.msfbo);
|
|
//glBindFramebuffer(GL_DRAW_FRAMEBUFFER, plot.fbo);
|
|
//glBlitFramebuffer(0, 0, plot.width, plot.height, 0, 0, plot.width, plot.height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
ImGui.Image(cast(ImGui.ImTextureID) plot.texture, size, .{0.0, 1.0}, .{1.0, 0.0});
|
|
|
|
plot.last_frame = frame;
|
|
}
|
|
}
|
|
ImGui.EndChild();
|
|
|
|
if data_style == .EVERY_FRAME {
|
|
array_reset(*plot.xfloat);
|
|
|
|
for * plot.yfloats {
|
|
array_reset(it);
|
|
remove it;
|
|
}
|
|
}
|
|
}
|
|
|
|
free_old_plots :: () {
|
|
for plot: plots {
|
|
if plot.last_frame < frame {
|
|
free_plot(plot);
|
|
table_remove(*plots, plot.key);
|
|
}
|
|
}
|
|
}
|
|
|
|
init :: (_win_width: s32, _win_height: s32) {
|
|
win_width = _win_width;
|
|
win_height = _win_height;
|
|
|
|
error := FT_Init_FreeType(*ftlib);
|
|
if error {
|
|
log("[Error] FreeType could not initialise. That is very bad!");
|
|
log(" with error code %.", error);
|
|
}
|
|
|
|
data_shader = make_shader(data_vertex_shader_text, data_fragment_shader_text);
|
|
line_shader = make_shader(line_vertex_shader_text, line_fragment_shader_text);
|
|
text_shader = make_shader(text_vertex_shader_text, text_fragment_shader_text);
|
|
|
|
window_projection_matrix = orthographic_projection_matrix(0.0, xx win_width, xx win_height, 0.0, -1.0, 1.0);
|
|
|
|
init_font(*JetBrainsMonoRegular, "JetBrainsMono-Regular.ttf", 12);
|
|
|
|
glEnable(GL_MULTISAMPLE);
|
|
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glLineWidth(1.5);
|
|
}
|
|
|
|
window_resize :: (_win_width: s32, _win_height: s32) {
|
|
win_width = _win_width;
|
|
win_height = _win_height;
|
|
|
|
window_projection_matrix = orthographic_projection_matrix(0.0, xx win_width, xx win_height, 0.0, -1.0, 1.0);
|
|
}
|
|
|
|
new_frame :: (_mouse: Vector2, _mouse_delta: Vector2, _mouse_wheel_delta: float, _mouse_left: bool) {
|
|
frame += 1;
|
|
mouse = _mouse;
|
|
mouse_delta = _mouse_delta;
|
|
mouse_wheel_delta = _mouse_wheel_delta;
|
|
mouse_left = _mouse_left;
|
|
|
|
primitives_rendered_this_frame = 0;
|
|
}
|
|
|
|
get_primitives_rendered :: () -> int {
|
|
return primitives_rendered_this_frame;
|
|
}
|
|
|
|
#scope_file
|
|
|
|
#import "Basic";
|
|
#import "GL";
|
|
#import "Hash_Table";
|
|
#import "Math";
|
|
ImGui :: #import,dir "../imgui-lib";
|
|
|
|
frame : s64;
|
|
mouse : Vector2;
|
|
mouse_delta : Vector2;
|
|
mouse_wheel_delta : float;
|
|
mouse_left : bool;
|
|
|
|
primitives_rendered_this_frame : int;
|
|
|
|
win_width : s32;
|
|
win_height : s32;
|
|
|
|
PlotColors :: struct {
|
|
background : Vector3;
|
|
lines : Vector3;
|
|
text : Vector3;
|
|
}
|
|
|
|
Plot :: struct {
|
|
key : string;
|
|
|
|
plot_style : PLOT_STYLE;
|
|
|
|
msfbo : GLuint;
|
|
mstexture : GLuint;
|
|
fbo : GLuint;
|
|
texture : GLuint;
|
|
|
|
vao : GLuint;
|
|
xvbo : GLuint;
|
|
yvbo : GLuint;
|
|
|
|
xfloat : []float;
|
|
yfloats : [..][]float;
|
|
|
|
x : s32;
|
|
y : s32;
|
|
width : s32;
|
|
height : s32;
|
|
|
|
xmin : float;
|
|
xmax : float;
|
|
ymax : float;
|
|
ymin : float;
|
|
x_avg : float;
|
|
y_avg : float;
|
|
|
|
left_bearing : float;
|
|
bottom_bearing : float;
|
|
|
|
pos : Vector2;
|
|
zoom : float;
|
|
|
|
last_frame : s64;
|
|
}
|
|
|
|
plots : Table(string, *Plot);
|
|
|
|
data_colors := Vector4.[
|
|
.{1.0, 0.0, 0.0, 1.0},
|
|
.{0.0, 1.0, 0.0, 1.0},
|
|
.{0.0, 0.0, 1.0, 1.0},
|
|
.{0.76, 0.56, 0.1, 1.0},
|
|
.{0.8, 0.2, 0.2, 1.0},
|
|
.{0.1, 0.56, 0.48, 1.0},
|
|
];
|
|
|
|
free_plot :: (plot: *Plot) {
|
|
glDeleteTextures(1, *plot.texture);
|
|
glDeleteTextures(1, *plot.mstexture);
|
|
glDeleteFramebuffers(1, *plot.fbo);
|
|
glDeleteFramebuffers(1, *plot.msfbo);
|
|
glDeleteVertexArrays(1, *plot.vao);
|
|
glDeleteBuffers(1, *plot.xvbo);
|
|
glDeleteBuffers(1, *plot.yvbo);
|
|
|
|
array_free(plot.xfloat);
|
|
for plot.yfloats {
|
|
array_free(it);
|
|
}
|
|
}
|
|
|
|
init_plot :: (plot: *Plot, key: string, width: s32, height: s32) {
|
|
plot.key = key;
|
|
plot.width = 1024;
|
|
plot.height = 1024;
|
|
|
|
glGenFramebuffers(1, *plot.fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, plot.fbo);
|
|
|
|
glGenTextures(1, *plot.texture);
|
|
glBindTexture(GL_TEXTURE_2D, plot.texture);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, xx plot.width, xx plot.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, null);
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, plot.texture, 0);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
if glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE {
|
|
log("[ERROR] FRAMEBUFFER: Framebuffer is not complete!");
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
glGenFramebuffers(1, *plot.msfbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, plot.msfbo);
|
|
|
|
glGenTextures(1, *plot.mstexture);
|
|
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, plot.mstexture);
|
|
|
|
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_SRGB8_ALPHA8, xx plot.width, xx plot.height, GL_TRUE);
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, plot.mstexture, 0);
|
|
|
|
if glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE {
|
|
log("[ERROR] FRAMEBUFFER: Framebuffer is not complete!");
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
glGenVertexArrays(1, *plot.vao);
|
|
glBindVertexArray(plot.vao);
|
|
|
|
glGenBuffers(1, *plot.xvbo);
|
|
glGenBuffers(1, *plot.yvbo);
|
|
}
|
|
|
|
plot_resize :: (plot: *Plot, width: s32, height: s32) {
|
|
plot.width = width;
|
|
plot.height = height;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, plot.texture);
|
|
|
|
if width > 0 && height > 0 {
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, xx plot.width, xx plot.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, null);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, plot.mstexture);
|
|
|
|
if width > 0 && height > 0 {
|
|
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_SRGB8_ALPHA8, xx plot.width, xx plot.height, GL_TRUE);
|
|
}
|
|
}
|
|
|
|
truncate :: (x: float, n: s32) -> float {
|
|
ret : float = x;
|
|
|
|
ret *= pow(10.0, xx n);
|
|
ret = floor(ret);
|
|
ret /= pow(10.0, xx n);
|
|
|
|
return ret;
|
|
}
|
|
|
|
draw_axis :: (using plot: Plot, style: PLOT_STYLE, colors: PlotColors) {
|
|
ar : float = cast(float) width / cast(float) height;
|
|
|
|
content_x : s32 = x + xx left_bearing;
|
|
content_y : s32;
|
|
content_width : s32 = width - xx left_bearing;
|
|
content_height : s32 = height - xx bottom_bearing;
|
|
|
|
extent_x := xmax - xmin;
|
|
extent_y := ymax - ymin;
|
|
|
|
positions : [..]Vector2;
|
|
defer array_reset(*positions);
|
|
|
|
array_add(*positions, .{0.0, 0.0});
|
|
array_add(*positions, .{xx (content_width ), 0.0});
|
|
|
|
array_add(*positions, .{xx (content_width ), 0.0});
|
|
array_add(*positions, .{xx (content_width ), xx (content_height )});
|
|
|
|
array_add(*positions, .{xx (content_width ), xx (content_height )});
|
|
array_add(*positions, .{0.0, xx (content_height )});
|
|
|
|
array_add(*positions, .{0.0, xx (content_height )});
|
|
array_add(*positions, .{0.0, 0.0});
|
|
|
|
x_ticks := 10;
|
|
for 0..x_ticks {
|
|
xpos : s64 = cast(s64) (cast(float) it / cast(float) x_ticks * cast(float) (content_width));
|
|
xxx := (((cast(float) it / cast(float) x_ticks) - 0.5) / zoom) + 0.5;
|
|
xxx = xxx * (xmax - (pos.x)) + (1 - xxx) * (xmin - (pos.x));
|
|
|
|
array_add(*positions, .{cast(float) xpos, 0.0});
|
|
array_add(*positions, .{cast(float) xpos, cast(float) (content_height )});
|
|
|
|
to_render := tprint("%", formatFloat(cast(float) xxx, trailing_width = 1, zero_removal = .NO));
|
|
label_size := calculate_string_draw_size(*JetBrainsMonoRegular, to_render);
|
|
|
|
if style == .TICK_MARKS {
|
|
render_string(*JetBrainsMonoRegular, to_render,
|
|
.{xpos + left_bearing - (label_size.x / 2.0), xx (plot.height - bottom_bearing + 4.0)},
|
|
colors.text, plot.width, plot.height);
|
|
}
|
|
}
|
|
|
|
y_ticks := 10;
|
|
for 0..y_ticks {
|
|
ypos : s64 = cast(s64) (cast(float) it / cast(float) y_ticks * (content_height ));
|
|
yyy := ((0.5) - cast(float) it / cast(float) y_ticks) / zoom + 0.5;
|
|
yyy = yyy * (ymax - pos.y) + (1 - yyy) * (ymin - pos.y);
|
|
array_add(*positions, .{0.0, cast(float) ypos});
|
|
array_add(*positions, .{cast(float) (content_width ), cast(float) ypos});
|
|
|
|
to_render := tprint("%", formatFloat(cast(float) yyy, trailing_width = 1, zero_removal = .NO));
|
|
label_size := calculate_string_draw_size(*JetBrainsMonoRegular, to_render);
|
|
|
|
if style == .TICK_MARKS {
|
|
render_string(*JetBrainsMonoRegular, to_render,
|
|
.{xx cast(s64) (left_bearing - label_size.x - 4.0), xx cast(s64) (ypos - label_size.y / 2.0)},
|
|
colors.text, plot.width, plot.height);
|
|
}
|
|
}
|
|
|
|
glViewport(xx left_bearing, xx bottom_bearing, xx (width - left_bearing), xx (height - bottom_bearing));
|
|
|
|
axis_vao : GLuint;
|
|
glGenVertexArrays(1, *axis_vao);
|
|
glBindVertexArray(axis_vao);
|
|
|
|
axis_vbo : GLuint;
|
|
glGenBuffers(1, *axis_vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, axis_vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, positions.count * size_of(Vector2), positions.data, GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, size_of(Vector2), null);
|
|
|
|
proj := orthographic_projection_matrix(0.0, cast(float) (content_width ), 0.0, cast(float) (content_height ), -1.0, 1.0);
|
|
|
|
glUseProgram(line_shader);
|
|
|
|
glUniformMatrix4fv(glGetUniformLocation(line_shader, "proj"), 1, GL_TRUE, xx *proj);
|
|
glUniform4f(glGetUniformLocation(line_shader, "data_color"), colors.lines.x, colors.lines.y, colors.lines.z, 1.0);
|
|
|
|
glDrawArrays(GL_LINES, 0, xx positions.count);
|
|
primitives_rendered_this_frame += positions.count / 2;
|
|
|
|
glDeleteBuffers(1, *axis_vbo);
|
|
glDeleteVertexArrays(1, *axis_vao);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
draw_scale :: (using plot: Plot, colors: PlotColors) {
|
|
ar : float = cast(float) width / cast(float) height;
|
|
|
|
content_x : s32 = x + xx left_bearing;
|
|
content_y : s32;
|
|
content_width : s32 = width - xx left_bearing;
|
|
content_height : s32 = height - xx bottom_bearing;
|
|
|
|
extent_x := xmax - xmin;
|
|
extent_y := ymax - ymin;
|
|
|
|
positions : [..]Vector2;
|
|
defer array_reset(*positions);
|
|
// array_add(*positions, .{0.0, 0.0});
|
|
// array_add(*positions, .{xx width, 0.0});
|
|
|
|
// array_add(*positions, .{xx width, 0.0});
|
|
// array_add(*positions, .{xx width, xx height});
|
|
|
|
// array_add(*positions, .{xx width, xx height});
|
|
// array_add(*positions, .{0.0, xx height});
|
|
|
|
// array_add(*positions, .{0.0, xx height});
|
|
// array_add(*positions, .{0.0, 0.0});
|
|
|
|
|
|
array_add(*positions, .{5.0, 5.0});
|
|
array_add(*positions, .{5.0 + content_width / 10.0, 5.0});
|
|
|
|
to_render := tprint("%", formatFloat(cast(float) extent_x / zoom / 10.0, trailing_width = 1, zero_removal = .NO));
|
|
label_size := calculate_string_draw_size(*JetBrainsMonoRegular, to_render);
|
|
render_string(*JetBrainsMonoRegular, to_render,
|
|
.{xx cast(s64) (5.0 + content_width / 10.0), xx height - label_size.y - 5.0},
|
|
colors.text, plot.width, plot.height);
|
|
|
|
array_add(*positions, .{5.0, 5.0});
|
|
array_add(*positions, .{5.0, 5.0 + content_height / 10.0});
|
|
|
|
to_render = tprint("%", formatFloat(cast(float) extent_y / zoom / 10.0, trailing_width = 1, zero_removal = .NO));
|
|
label_size = calculate_string_draw_size(*JetBrainsMonoRegular, to_render);
|
|
render_string(*JetBrainsMonoRegular, to_render,
|
|
.{xx cast(s64) (5.0), height - 5.0 - content_height / 10.0 - label_size.y},
|
|
colors.text, plot.width, plot.height);
|
|
|
|
glViewport(0, 0, xx width, xx height);
|
|
|
|
scale_vao : GLuint;
|
|
glGenVertexArrays(1, *scale_vao);
|
|
glBindVertexArray(scale_vao);
|
|
|
|
scale_vbo : GLuint;
|
|
glGenBuffers(1, *scale_vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, scale_vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, positions.count * size_of(Vector2), positions.data, GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, size_of(Vector2), null);
|
|
|
|
proj := orthographic_projection_matrix(0.0, cast(float) (width), 0.0, cast(float) (height), -1.0, 1.0);
|
|
//proj := orthographic_projection_matrix(xmin * zoom, xmax * zoom, ymin * zoom, ymax * zoom, -1.0, 1.0);
|
|
|
|
glUseProgram(line_shader);
|
|
|
|
glUniformMatrix4fv(glGetUniformLocation(line_shader, "proj"), 1, GL_TRUE, xx *proj);
|
|
glUniform4f(glGetUniformLocation(line_shader, "data_color"), 1.0, 0.0, 0.0, 1.0);
|
|
|
|
glDrawArrays(GL_LINES, 0, xx positions.count);
|
|
primitives_rendered_this_frame += positions.count / 2;
|
|
|
|
glDeleteBuffers(1, *scale_vbo);
|
|
glDeleteVertexArrays(1, *scale_vao);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
is_in_rect :: (pos: Vector2, size: Vector2, test: Vector2) -> bool {
|
|
|
|
top_left : Vector2 = pos;
|
|
bottom_right : Vector2 = pos + size;
|
|
|
|
if (test.x < top_left.x) return false;
|
|
if (test.y < top_left.y) return false;
|
|
if (test.x > bottom_right.x) return false;
|
|
if (test.y > bottom_right.y) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// FONTS
|
|
|
|
#import "freetype-2.12.1";
|
|
#import "harfbuzz";
|
|
#import "stb_rect_pack";
|
|
#import "File";
|
|
|
|
ftlib : FT_Library;
|
|
|
|
ATLAS_SIZE :: 2048;
|
|
|
|
JetBrainsMonoRegular: Font;
|
|
|
|
JetBrainsMonoRegular_text :: #run read_entire_file(tprint("%/JetBrainsMono-Regular.ttf", #filepath));
|
|
|
|
Glyph :: struct {
|
|
utf32 : u32;
|
|
index : u32;
|
|
|
|
x, y : s16;
|
|
width, height : u32;
|
|
|
|
bearing_x, bearing_y : s16;
|
|
|
|
y_max, y_min : s16;
|
|
|
|
ascent : s16;
|
|
advance : s16;
|
|
|
|
uv0, uv1 : Vector2;
|
|
|
|
bitmap : *u8;
|
|
}
|
|
|
|
Font :: struct {
|
|
face : FT_Face;
|
|
|
|
glyphs : Table(u32, Glyph);
|
|
|
|
graphics_font : GraphicsFont;
|
|
|
|
hb : *hb_font_t;
|
|
}
|
|
|
|
init_font :: (using font: *Font, filename: string, size: s32) {
|
|
|
|
pixel_size := size * 96.0 / 72.0;
|
|
//pixel_size := size;
|
|
|
|
//FT_New_Face(ftlib, filename.data, 0, *face);
|
|
|
|
FT_New_Memory_Face(ftlib, JetBrainsMonoRegular_text.data, JetBrainsMonoRegular_text.count, 0, *face);
|
|
|
|
//error := FT_Set_Pixel_Sizes(face, 0, xx size);
|
|
error := FT_Set_Char_Size(face, 0, size * 64, 0, 96);
|
|
if error
|
|
log("%", to_string(FT_Error_String(error)));
|
|
|
|
rects : [..] stbrp_rect;
|
|
defer array_free(rects);
|
|
|
|
nodes : [ATLAS_SIZE] stbrp_node;
|
|
|
|
stbrpcontext : stbrp_context;
|
|
stbrp_init_target(*stbrpcontext, ATLAS_SIZE, ATLAS_SIZE, nodes.data, nodes.count);
|
|
|
|
atlas : *u8 = alloc(ATLAS_SIZE * ATLAS_SIZE);
|
|
defer free(atlas);
|
|
|
|
|
|
for 0..face.num_glyphs {
|
|
error = FT_Load_Glyph(face, cast(u32) it, FT_LOAD_RENDER);
|
|
if error
|
|
log("%", to_string(FT_Error_String(error)));
|
|
|
|
array_add(*rects, stbrp_rect.{cast(s32) face.glyph.glyph_index, cast(s32) face.glyph.bitmap.width,
|
|
cast(s32) face.glyph.bitmap.rows, 0, 0, 0});
|
|
|
|
glyph : Glyph;
|
|
glyph.utf32 = cast(u32) it;
|
|
glyph.index = face.glyph.glyph_index;
|
|
glyph.bearing_x = cast,trunc(s16) face.glyph.bitmap_left;
|
|
glyph.bearing_y = cast,trunc(s16) face.glyph.bitmap_top;
|
|
glyph.width = face.glyph.bitmap.width;
|
|
glyph.height = face.glyph.bitmap.rows;
|
|
glyph.advance = cast(s16) face.glyph.advance.x >> 6;
|
|
glyph.bitmap = alloc(glyph.height * glyph.width);
|
|
memcpy(glyph.bitmap, face.glyph.bitmap.buffer, glyph.height * glyph.width);
|
|
|
|
table_set(*font.glyphs, glyph.index, glyph);
|
|
}
|
|
|
|
stbrp_pack_rects(*stbrpcontext, rects.data, cast(s32) rects.count);
|
|
|
|
|
|
copybitmaptoatlas :: (bitmap : *u8, width: s32, height: s32, atlas: *u8, destx: s32, desty: s32) {
|
|
if (destx >= ATLAS_SIZE)
|
|
destx = ATLAS_SIZE - 1;
|
|
|
|
if (desty >= ATLAS_SIZE)
|
|
desty = ATLAS_SIZE - 1;
|
|
|
|
for j: 0..height - 1 {
|
|
for i: 0..width - 1 {
|
|
atlas[(desty + j) * ATLAS_SIZE + (destx + i)] = bitmap[j * width + i];
|
|
}
|
|
}
|
|
}
|
|
|
|
for rect : rects {
|
|
glyph : *Glyph = table_find_pointer(*font.glyphs, cast(u32) rect.id);
|
|
if (glyph.bitmap) {
|
|
glyph.x = cast,trunc(s16) rect.x;
|
|
glyph.y = cast,trunc(s16) rect.y;
|
|
copybitmaptoatlas(glyph.bitmap, cast(s32) glyph.width, cast(s32) glyph.height, atlas, cast(s32) rect.x, cast(s32) rect.y);
|
|
}
|
|
}
|
|
|
|
graphics_init_font(*font.graphics_font, atlas);
|
|
|
|
blob : *hb_blob_t = hb_blob_create(JetBrainsMonoRegular_text.data, JetBrainsMonoRegular_text.count, .HB_MEMORY_MODE_READONLY, null, null);
|
|
|
|
hb_face : *hb_face_t = hb_face_create(blob, 0);
|
|
hb = hb_font_create(hb_face);
|
|
hb_font_set_ppem(hb, xx pixel_size, xx pixel_size);
|
|
hb_font_set_scale(hb, cast(s32) pixel_size * 64, cast(s32) pixel_size * 64);
|
|
}
|
|
|
|
render_string :: (font: *Font, text: string, pos: Vector2, colour: Vector3 = .{1.0, 1.0, 1.0}, fb_width: s32, fb_height: s32,
|
|
nicebackground := false) {
|
|
if !text
|
|
return;
|
|
|
|
if nicebackground {
|
|
render_string(font, text, pos + .{3.0, 3.0}, xyz(0.0), fb_width, fb_height, false);
|
|
}
|
|
|
|
buf : *hb_buffer_t = hb_buffer_create();
|
|
hb_buffer_add_utf8(buf, text.data, xx text.count, 0, -1);
|
|
|
|
hb_buffer_set_direction(buf, hb_direction_t.LTR);
|
|
hb_buffer_set_script(buf, hb_script_t.HB_SCRIPT_LATIN);
|
|
hb_buffer_set_language(buf, hb_language_from_string("en", -1));
|
|
|
|
features : [1]hb_feature_t;
|
|
//features[0].tag = HB_TAG(#char "c", #char "a", #char "l", #char "t");
|
|
//features[0].value = 1;
|
|
//features[0].start = HB_FEATURE_GLOBAL_START;
|
|
//features[0].end = HB_FEATURE_GLOBAL_END;
|
|
|
|
hb_shape(font.hb, buf, features.data, features.count);
|
|
|
|
glyph_count : u32;
|
|
glyph_info : *hb_glyph_info_t = hb_buffer_get_glyph_infos(buf, *glyph_count);
|
|
glyph_pos : *hb_glyph_position_t = hb_buffer_get_glyph_positions(buf, *glyph_count);
|
|
|
|
vertices : [..] Vector2;
|
|
tex : [..] Vector2;
|
|
|
|
defer array_reset(*vertices);
|
|
defer array_reset(*tex);
|
|
|
|
render_pos := pos;
|
|
|
|
draw_size := calculate_string_draw_size(font, text);
|
|
|
|
for i : 0..glyph_count - 1 {
|
|
glyphid : hb_codepoint_t = glyph_info[i].codepoint;
|
|
x_offset : hb_position_t = glyph_pos[i].x_offset;
|
|
y_offset : hb_position_t = glyph_pos[i].y_offset;
|
|
x_advance : hb_position_t = glyph_pos[i].x_advance;
|
|
y_advance : hb_position_t = glyph_pos[i].y_advance;
|
|
|
|
glyph : *Glyph = table_find_pointer(*font.glyphs, glyphid);
|
|
|
|
//v0 := render_pos + xy(xx glyph.bearing_x, xx -glyph.bearing_y + draw_size.y);
|
|
v0 := render_pos + xy(cast(float) x_offset + cast(float) glyph.bearing_x,
|
|
cast(float) y_offset - cast(float) glyph.bearing_y + draw_size.y);
|
|
#if Y_IS_UP {
|
|
t0 := xy(cast(float) (glyph.x) / ATLAS_SIZE, (ATLAS_SIZE - (cast(float) (glyph.y))) / ATLAS_SIZE);
|
|
} else {
|
|
t0 := xy(cast(float) glyph.x / ATLAS_SIZE, cast(float) glyph.y / ATLAS_SIZE);
|
|
}
|
|
|
|
#if Y_IS_UP {
|
|
array_add(*vertices, v0);
|
|
array_add(*vertices, v0 + xy(0.0, cast(float) glyph.height));
|
|
array_add(*vertices, v0 + xy(cast(float) glyph.width, 0.0));
|
|
|
|
array_add(*vertices, v0 + xy(cast(float) glyph.width, 0.0));
|
|
array_add(*vertices, v0 + xy(0.0, cast(float) glyph.height));
|
|
array_add(*vertices, v0 + xy(cast(float) glyph.width, cast(float) glyph.height));
|
|
|
|
array_add(*tex, t0);
|
|
array_add(*tex, t0 + xy(0.0, -cast(float) (glyph.height) / ATLAS_SIZE));
|
|
array_add(*tex, t0 + xy(cast(float) (glyph.width) / ATLAS_SIZE, 0.0));
|
|
|
|
array_add(*tex, t0 + xy(cast(float) (glyph.width) / ATLAS_SIZE, 0.0));
|
|
array_add(*tex, t0 + xy(0.0, -cast(float) (glyph.height) / ATLAS_SIZE));
|
|
array_add(*tex, t0 + xy(cast(float) (glyph.width) / ATLAS_SIZE, -cast(float) (glyph.height) / ATLAS_SIZE));
|
|
} else {
|
|
array_add(*vertices, v0);
|
|
array_add(*vertices, v0 + xy(cast(float) glyph.width, 0.0));
|
|
array_add(*vertices, v0 + xy(0.0, cast(float) glyph.height));
|
|
|
|
array_add(*vertices, v0 + xy(cast(float) glyph.width, 0.0));
|
|
array_add(*vertices, v0 + xy(cast(float) glyph.width, cast(float) glyph.height));
|
|
array_add(*vertices, v0 + xy(0.0, cast(float) glyph.height));
|
|
|
|
array_add(*tex, t0);
|
|
array_add(*tex, t0 + xy(0.0, cast(float) glyph.height / ATLAS_SIZE));
|
|
array_add(*tex, t0 + xy(cast(float) glyph.width / ATLAS_SIZE, cast(float) glyph.height / ATLAS_SIZE));
|
|
|
|
array_add(*tex, t0 + xy(cast(float) glyph.width / ATLAS_SIZE, cast(float) glyph.height / ATLAS_SIZE));
|
|
array_add(*tex, t0 + xy(cast(float) glyph.width / ATLAS_SIZE, 0.0));
|
|
array_add(*tex, t0);
|
|
}
|
|
|
|
render_pos += xy(xx x_advance / 64.0, xx y_advance / 64.0);
|
|
}
|
|
|
|
graphics_render_font(*font.graphics_font, vertices, tex, colour, fb_width, fb_height);
|
|
|
|
hb_buffer_destroy(buf);
|
|
}
|
|
|
|
HB_TAG :: (c1: u8, c2: u8, c3: u8, c4: u8) -> hb_tag_t #expand {
|
|
return cast(hb_tag_t)(((cast(u32)(c1)&0xFF)<<24)|((cast(u32)(c2)&0xFF)<<16)|((cast(u32)(c3)&0xFF)<<8)|(cast(u32)(c4)&0xFF));
|
|
}
|
|
|
|
HB_FEATURE_GLOBAL_END :: cast,no_check(u32) -1;
|
|
|
|
calculate_string_draw_size :: (font: *Font, text: string) -> Vector2 {
|
|
if !text
|
|
return .{};
|
|
|
|
buf : *hb_buffer_t = hb_buffer_create();
|
|
hb_buffer_add_utf8(buf, text.data, xx text.count, 0, -1);
|
|
|
|
hb_buffer_set_direction(buf, hb_direction_t.LTR);
|
|
hb_buffer_set_script(buf, hb_script_t.HB_SCRIPT_LATIN);
|
|
hb_buffer_set_language(buf, hb_language_from_string("en", -1));
|
|
|
|
features : [1]hb_feature_t;
|
|
features[0].tag = HB_TAG(#char "c", #char "a", #char "l", #char "t");
|
|
features[0].value = 1;
|
|
features[0].start = HB_FEATURE_GLOBAL_START;
|
|
features[0].end = HB_FEATURE_GLOBAL_END;
|
|
|
|
hb_shape(font.hb, buf, features.data, features.count);
|
|
glyph_count_u : u32;
|
|
glyph_info : *hb_glyph_info_t = hb_buffer_get_glyph_infos(buf, *glyph_count_u);
|
|
glyph_pos : *hb_glyph_position_t = hb_buffer_get_glyph_positions(buf, *glyph_count_u);
|
|
|
|
glyph_count : s32 = xx glyph_count_u;
|
|
|
|
size : Vector2;
|
|
|
|
for i : 0..glyph_count - 1 {
|
|
glyphid : hb_codepoint_t = glyph_info[i].codepoint;
|
|
x_offset : hb_position_t = glyph_pos[i].x_offset;
|
|
y_offset : hb_position_t = glyph_pos[i].y_offset;
|
|
x_advance : hb_position_t = glyph_pos[i].x_advance;
|
|
y_advance : hb_position_t = glyph_pos[i].y_advance;
|
|
|
|
glyph : *Glyph = table_find_pointer(*font.glyphs, glyphid);
|
|
|
|
size.y = max(size.y, xx glyph.height);
|
|
size.x += x_advance / 64.0;
|
|
|
|
}
|
|
|
|
hb_buffer_destroy(buf);
|
|
|
|
return size;
|
|
}
|
|
|
|
// RENDERING
|
|
|
|
data_shader : GLuint;
|
|
line_shader : GLuint;
|
|
text_shader : GLuint;
|
|
|
|
Y_IS_UP :: true;
|
|
|
|
window_projection_matrix : Matrix4;
|
|
|
|
GraphicsFont :: struct {
|
|
atlasid : GLuint;
|
|
|
|
vao: GLuint;
|
|
vbo : GLuint;
|
|
}
|
|
|
|
graphics_init_font :: (graphics_font: *GraphicsFont, atlas: *u8) {
|
|
glGenTextures(1, *graphics_font.atlasid);
|
|
glBindTexture(GL_TEXTURE_2D, graphics_font.atlasid);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, ATLAS_SIZE, ATLAS_SIZE, 0, GL_RED, GL_UNSIGNED_BYTE, atlas);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
}
|
|
|
|
graphics_render_font :: (graphics_font: *GraphicsFont, vertices: []Vector2, tex: []Vector2, color: Vector3,
|
|
fb_width: s32, fb_height: s32) {
|
|
vao : GLuint;
|
|
glGenVertexArrays(1, *vao);
|
|
|
|
glViewport(0, 0, xx fb_width, xx fb_height);
|
|
|
|
glBindVertexArray(vao);
|
|
|
|
posvbo : GLuint;
|
|
glGenBuffers(1, *posvbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, posvbo);
|
|
glBufferData(GL_ARRAY_BUFFER, size_of(Vector2) * vertices.count, vertices.data, GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, size_of(Vector2), null);
|
|
|
|
texvbo : GLuint;
|
|
glGenBuffers(1, *texvbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, texvbo);
|
|
glBufferData(GL_ARRAY_BUFFER, size_of(Vector2) * tex.count, tex.data, GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, size_of(Vector2), null);
|
|
|
|
|
|
proj: Matrix4 = orthographic_projection_matrix(0.0, xx fb_width, xx fb_height, 0.0, -1.0, 1.0);
|
|
|
|
view : Matrix4 = identity_of(Matrix4);
|
|
|
|
model : Matrix4 = identity_of(Matrix4);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, graphics_font.atlasid);
|
|
|
|
glUseProgram(text_shader);
|
|
glUniformMatrix4fv(glGetUniformLocation(text_shader, "proj"), 1, GL_TRUE, cast(*float) *proj);
|
|
glUniformMatrix4fv(glGetUniformLocation(text_shader, "view"), 1, GL_TRUE, cast(*float) *view);
|
|
glUniformMatrix4fv(glGetUniformLocation(text_shader, "model"), 1, GL_TRUE, cast(*float) *model);
|
|
glUniform3fv(glGetUniformLocation(text_shader, "data_color"), 1, *color.x);
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, cast(u32) vertices.count);
|
|
primitives_rendered_this_frame += vertices.count / 3;
|
|
|
|
glDeleteBuffers(1, *posvbo);
|
|
glDeleteBuffers(1, *texvbo);
|
|
glDeleteVertexArrays(1, *vao);
|
|
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
make_shader :: (vertex_shader_text: string, fragment_shader_text: string) -> GLuint {
|
|
success : s32;
|
|
info : [512]u8;
|
|
|
|
vertex_shader := glCreateShader(GL_VERTEX_SHADER);
|
|
glShaderSource(vertex_shader, 1, *vertex_shader_text.data, null);
|
|
glCompileShader(vertex_shader);
|
|
|
|
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, *success);
|
|
if !success {
|
|
glGetShaderInfoLog(vertex_shader, 512, null, info.data);
|
|
log("[ERROR] SHADER VERTEX COMPILATION_FAILED %", to_string(info.data));
|
|
}
|
|
|
|
fragment_shader := glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(fragment_shader, 1, *fragment_shader_text.data, null);
|
|
glCompileShader(fragment_shader);
|
|
|
|
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, *success);
|
|
if !success {
|
|
glGetShaderInfoLog(fragment_shader, 512, null, info.data);
|
|
log("[ERROR] SHADER VERTEX COMPILATION_FAILED %", to_string(info.data));
|
|
}
|
|
|
|
shader := glCreateProgram();
|
|
glAttachShader(shader, vertex_shader);
|
|
glAttachShader(shader, fragment_shader);
|
|
glLinkProgram(shader);
|
|
|
|
glGetProgramiv(shader, GL_LINK_STATUS, *success);
|
|
|
|
if !success {
|
|
glGetProgramInfoLog(shader, 512, null, info.data);
|
|
log("[ERROR] SHADER PROGRAM LINKING_FAILED %", to_string(info.data));
|
|
}
|
|
|
|
glDeleteShader(vertex_shader);
|
|
glDeleteShader(fragment_shader);
|
|
|
|
return shader;
|
|
}
|
|
|
|
///////////////////////////////////////////////////
|
|
// shader to render the lines representing the data
|
|
///////////////////////////////////////////////////
|
|
|
|
data_vertex_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
layout (location = 0) in float data_x;
|
|
layout (location = 1) in float data_y;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 proj;
|
|
|
|
void main() {
|
|
gl_Position = proj * model * vec4(data_x, data_y, 0.0, 1.0);
|
|
}
|
|
DONE
|
|
|
|
data_fragment_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
uniform vec4 data_color;
|
|
|
|
out vec4 color;
|
|
|
|
float float_to_srgb(float l) {
|
|
if (l < 0.0031308) {
|
|
return l * 12.92;
|
|
} else {
|
|
return 1.055 * pow(l, 0.41666) - 0.055;
|
|
}
|
|
}
|
|
|
|
void main() {
|
|
color = vec4(data_color.rgb, float_to_srgb(data_color.a));
|
|
}
|
|
DONE
|
|
|
|
//////////////////////////////////////////////////////////
|
|
// general line shader for axis, squares, tick marks, etc.
|
|
//////////////////////////////////////////////////////////
|
|
|
|
line_vertex_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
layout (location = 0) in vec2 data_pos;
|
|
|
|
uniform mat4 proj;
|
|
|
|
void main() {
|
|
gl_Position = proj * vec4(data_pos.x, data_pos.y, 0.0, 1.0);
|
|
}
|
|
DONE
|
|
|
|
line_fragment_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
uniform vec4 data_color;
|
|
out vec4 color;
|
|
|
|
float float_to_srgb(float l) {
|
|
if (l < 0.0031308) {
|
|
return l * 12.92;
|
|
} else {
|
|
return 1.055 * pow(l, 0.41666) - 0.055;
|
|
}
|
|
}
|
|
|
|
void main() {
|
|
color = vec4(data_color.rgb, float_to_srgb(data_color.a));
|
|
}
|
|
DONE
|
|
|
|
////////////////////////
|
|
// shader to render text
|
|
////////////////////////
|
|
|
|
text_vertex_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
in vec2 data_pos;
|
|
in vec2 data_tex;
|
|
|
|
out vec2 tex;
|
|
|
|
uniform mat4 proj;
|
|
uniform mat4 view;
|
|
uniform mat4 model;
|
|
|
|
void main() {
|
|
gl_Position = proj * view * model * vec4(data_pos, 0.0, 1.0);
|
|
tex = vec2(data_tex.x, 1.0 - data_tex.y);
|
|
}
|
|
DONE
|
|
|
|
text_fragment_shader_text : string = #string DONE
|
|
#version 330 core
|
|
|
|
in vec2 tex;
|
|
|
|
out vec4 color;
|
|
|
|
uniform sampler2D sampler;
|
|
uniform vec3 data_color;
|
|
|
|
float float_to_srgb(float l) {
|
|
if (l < 0.0031308) {
|
|
return l * 12.92;
|
|
} else {
|
|
return 1.055 * pow(l, 0.41666) - 0.055;
|
|
}
|
|
}
|
|
|
|
vec4 linear_to_srgb(vec4 linear) {
|
|
vec4 srgb;
|
|
|
|
if (linear.x < 0.0031308) {
|
|
srgb.x = linear.x * 12.92;
|
|
} else {
|
|
srgb.x = 1.055 * pow(linear.x, 0.41666) - 0.055;
|
|
}
|
|
|
|
if (linear.y < 0.0031308) {
|
|
srgb.y = linear.y * 12.92;
|
|
} else {
|
|
srgb.y = 1.055 * pow(linear.y, 0.41666) - 0.055;
|
|
}
|
|
|
|
if (linear.z < 0.0031308) {
|
|
srgb.z = linear.z * 12.92;
|
|
} else {
|
|
srgb.z = 1.055 * pow(linear.z, 0.41666) - 0.055;
|
|
}
|
|
|
|
srgb.w = linear.w;
|
|
|
|
return srgb;
|
|
}
|
|
|
|
float float_to_linear(float s) {
|
|
if (s <= 0.04045) {
|
|
return s / 12.92;
|
|
} else {
|
|
return pow((s + 0.055) / 1.055, 2.4);
|
|
}
|
|
}
|
|
|
|
vec4 srgb_to_linear(vec4 srgb) {
|
|
return vec4(float_to_linear(srgb.r), float_to_linear(srgb.g), float_to_linear(srgb.b), srgb.a);
|
|
}
|
|
|
|
void main() {
|
|
float sampled = texture(sampler, tex).r;
|
|
color = vec4(data_color, float_to_srgb(sampled));
|
|
}
|
|
DONE
|