mcap.exe FILE, with FILE first (as Explorer's Open with passes it), opens an .mcap, image, video or .snagx (app/open_file.jai). With no mcap running, the app starts as usual: an .mcap in the library opens in the Capture window, anything else in the Opened File window, which says where the library has it already (by its hash in .import-index) or imports it into the library folder typed or chosen. With mcap running, a second window opens in view mode: the file alone, with Import, and Open in mcap / Show in mcap, which hand it to the running copy (a new Open_File message) and close the view. The library is not loaded or watched, no model loads, and it has no tray icon, no global hotkeys, and writes no settings or layout. Import takes a single file as its source too (and -import FILE DEST); an .mcap is copied in as it is, while a folder's import still skips them. -open-import DEST imports the opened file as its Import button does, then exits. -h and --help open a Command Line window listing the options, also toggled from the Debug Panel; with mcap running, that one comes forward with it (a Show_Help message). Thumbnails: the "First preview shown" log line, put between creating a preview's texture and its else, had every preview after the first marked failed. Once its texture was released (scrolled far away, or the switch from WARP to the GPU at startup) it was never decoded again and showed "Cannot read".
72 lines
2.6 KiB
Plaintext
72 lines
2.6 KiB
Plaintext
// Type-checks src/App.jai for another OS without producing or linking a binary, to catch errors
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// in code your machine does not build:
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//
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// jai check_targets.jai - linux (from any OS)
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// jai check_targets.jai - macos (from a Mac only: the Objective_C module runs code at compile time)
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//
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// The constants below stand in for the ones first.jai generates; keep their names in step.
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#run,stallable {
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set_build_options_dc(.{do_output = false});
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args := get_build_options().compile_time_command_line;
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target := Operating_System_Tag.LINUX;
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cpu := CPU_Tag.X64;
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if array_find(args, "macos") { target = .MACOS; cpu = .ARM64; }
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options := get_build_options();
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options.os_target = target;
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options.cpu_target = cpu;
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options.output_type = .NO_OUTPUT;
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options.backend = .LLVM;
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options.output_executable_name = "check";
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options.output_path = ".build";
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// rpmalloc (modules/Default_Allocator) also runs at compile time, with the target's OS layer,
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// which crashes on another OS. A check for another OS uses Jai's own allocator instead, through a
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// module of the same name ahead of modules/ (with the thread_idle the app calls, doing nothing).
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if target != OS {
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jai_modules := trim_right(options.import_path[options.import_path.count - 1], "/");
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shim := tprint("%/.build/check_modules", get_working_directory());
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make_directory_if_it_does_not_exist(tprint("%/Default_Allocator", shim), recursive = true);
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write_entire_file(tprint("%/Default_Allocator/module.jai", shim), tprint(#string SHIM
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// Written by check_targets.jai: Jai's own allocator, for type-checking another OS.
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#load "%/Default_Allocator/module.jai";
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thread_idle :: () {}
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SHIM, jai_modules));
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paths: [..] string;
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array_add(*paths, shim);
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array_add(*paths, ..options.import_path);
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options.import_path = paths;
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}
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w := compiler_create_workspace("check");
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set_build_options(options, w);
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compiler_begin_intercept(w);
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add_build_file("src/App.jai", w);
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add_build_string(#string S
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APP_NAME :: "mcap";
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APP_FOLDER_NAME :: "mcap";
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GIT_BRANCH :: "check";
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GIT_HASH :: "-";
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VERSION :: "0.1.17";
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BUILD_DATE :: "-";
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DEBUG :: true;
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COMPILE_TESTS :: true;
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COMPILE_ARGS :: "";
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NO_CRASH_DIALOG :: false;
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S, w);
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while true {
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message := compiler_wait_for_message();
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if message.kind == .COMPLETE {
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m := cast(*Message_Complete) message;
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log("% check: %", target, m.error_code);
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break;
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}
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}
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compiler_end_intercept(w);
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}
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#import "Basic";
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#import "Compiler";
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#import "File";
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#import "String";
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