mcap/src/App.jai

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USING_SDL :: OS == .LINUX || OS == .MACOS;
USING_WINDOWS :: OS == .WINDOWS;
#if !USING_SDL && !USING_WINDOWS
#assert false "Invalid configuration";
// The arena and fixed_arena suites live in modules/Basic/tests and arrive with LOAD_TESTS
// on the Basic import below.
#if COMPILE_TESTS {
#load "test/testing.jai";
#load "test/logger_tests.jai";
#load "test/catalog_tests.jai";
#load "test/ocr_tests.jai";
}
#load "app/main.jai"; // entry point
#load "app/app_ui.jai";
#load "app/viewer.jai";
#load "app/ocr_ui.jai";
#load "app/catalog.jai";
#load "app/stats_ui.jai";
#load "app/exit_shutdown.jai";
#load "base/circle_buffer.jai";
#load "base/debug.jai";
#load "base/fonts.jai";
#load "base/log_queue.jai";
#load "base/logger.jai";
#load "base/prune_files.jai";
#load "ui/imgui.jai";
#load "ui/imgui_keyboard.jai";
#load "ui/imgui_theme.jai";
#load "ui/imgui_theme_file.jai";
#load "ui/imgui_theme_registry.jai";
#load "ui/imgui_theme_editor.jai";
#load "ui/imgui_toast.jai";
#load "ui/imgui_exit_overlay.jai";
#import "Atomics";
#import "Basic"()(MEMORY_DEBUGGER=false,ARENA_DEBUG=DEBUG,LOAD_TESTS=COMPILE_TESTS);
#import "Clipboard";
#import "String";
#import "Sort";
#import "Unicode";
#import "File";
#import "File_Utilities";
#import "Math";
#import "System";
#import "Thread";
#import "Hash_Table";
Shared_Channel :: #import "Shared_Memory_Channel";
#import "stb_image";
#import "stb_image_resize";
#import "Capture_File"; // the .mcap format, copied from D:\SnagitIndex\SnagitConverter
#import "OCR";
#import "Capture_Text";
#import "Base64";
#import "onnxruntime";
// Basic's arenas import Secure_Memory at its defaults; this import adds its test suite.
using Secure_Memory :: #import "Secure_Memory"()(LOAD_TESTS=COMPILE_TESTS);
Graphics_Backend :: enum s32 {
Unknown :: 0;
DX11;
Vulkan;
OpenGL;
Metal;
DX12;
}
graphics_backend_from_string :: (name: string) -> Graphics_Backend {
if name == {
case "vulkan"; return .Vulkan;
case "opengl"; return .OpenGL;
case "metal"; return .Metal;
case "direct3d11"; return .DX11;
case "direct3d12"; return .DX12;
}
assert(false, "Unknown Graphics_Backend!");
return .Unknown;
}
Memory_Usage :: struct {
working_set: s64;
virtual_memory: s64;
peak_working_set: s64;
peak_virtual_memory: s64;
}
perf: Perf;
Perf :: struct {
backend: Graphics_Backend;
renderer_name: string;
adapter_name: string; // e.g. "NVIDIA GeForce RTX 4070"; empty when the adapter could not be queried
renderer_is_software: bool;
time_to_first_frame_ms: float64;
// See #WarpFirstStartup in graphics/DX11.jai. hw_device_ready_ms is measured from app.startup_time.
started_on_warp: bool;
startup_device_ms: float64; // D3D11CreateDevice for the startup device
startup_swap_chain_ms: float64; // its swap chain and render target
hw_device_create_ms: float64;
hw_device_ready_ms: float64;
hw_swap_ms: float64;
memory_usage: Memory_Usage;
frame_times: Circle_Buffer(Frame_Timing);
}
Frame_Timing :: struct {
work: float32; // seconds from the start of app_frame to just before Present (doesn't include vsync or swapchain waits)
delta: float32; // io.DeltaTime: wall time since the previous frame, vsync wait included
}
PERF_FRAME_TIME_HISTORY :: 1024;
load_hardware_information :: () {
{ // Get CPU information:
using cpu_info;
physical_cpu_count = get_number_of_processors(.ALL_PHYSICAL);
logical_cpu_count = get_number_of_processors(.ALL_LOGICAL);
performance_cpu_count = get_number_of_processors(.PERFORMANCE_PHYSICAL);
}
#if OS == .WINDOWS windows_get_cpu_information();
}
load_platform_information :: () {
platform_load_platform_information();
}
cpu_info: CPU_Info;
CPU_Info :: struct {
logical_cpu_count: s32;
physical_cpu_count: s32;
performance_cpu_count: s32;
}
CPUID_Type :: enum s32 {
All :: 0; // All Logical CPUs
Performance :: 1;
Efficiency :: 2;
// Top_Performance :: 64; // Typically two CPUs are marked with this value
}
platform: Platform; // Windows, MacOS, Linux
app: App;
App :: struct {
frame_count: s64;
startup_time: Apollo_Time;
frame_time: Apollo_Time;
win_scale: float32;
minimized_to_tray: bool;
was_minimized_to_tray: bool; // as of the last frame; main.jai drops stale input when it changes
vsync_on: bool = true;
sleep_on_fast_frame: bool = false;
should_exit: bool = false;
show_debug_panel: bool = DEBUG;
show_logger_panel: bool = DEBUG;
show_frame_time_graph: bool = DEBUG;
show_style_editor: bool;
minimize_to_tray_this_frame: bool;
restore_window_this_frame: bool;
is_master: bool; // Are we the first instance of this app launched?
allow_multiple_instances: bool; // Skips the single-instance check, so a dev build can run beside an installed one.
should_exit_early: bool;
run_tests: bool;
headless: bool; // -headless (or a no_crash_dialog build): no message boxes on failures, and run_tests exits when done
exit_code: s32; // the process's exit code when the main loop ends
library_folder: string; // -library FOLDER: the .mcap folder the viewer shows, in place of VIEWER_FOLDER
scan_and_exit: bool; // -scan: scan the library with the chosen OCR model once it has loaded, then exit (0, or 1 if any capture failed)
stats_and_exit: bool; // -stats: log the Statistics window's numbers once the catalog has loaded, then exit
last_window_restore_time: Apollo_Time;
imgui_context: *ImGui.ImGuiContext;
write_channel: Shared_Channel.Write_Channel;
read_channel: Shared_Channel.Read_Channel;
read_channel_fatal_errors: s32; // the first resets the queue, the second stops polling
large_pages_allowed: bool;
#if USING_WINDOWS {
is_admin: bool; // running with elevated privileges?
ui_global_clear_color: [4]float : .[0.45, 0.55, 0.60, 1.00];
} else #if USING_SDL {
ui_global_clear_color: SDL_FColor = .{ r=0.45, g=0.55, b=0.60, a=1.0 };
}
program_data_dir: string; // "<os program data>/<APP_FOLDER_NAME>"; see app_program_data_dir()
machine_name: string;
username: string;
args: []string;
}
#if USING_SDL {
// This uses SDL3 and SDL_GPU
ImGui :: #import "imgui-sdl";
#import "sdl3";
#import "freetype";
// Load the backend(s) you want. This *must* be #load because they might rely on other libraries.
// In this case, sdl3_gpu3 relies on types from "sdl3", so by importing sdl3 and loading imgui, imgui
// gets access to the types it needs.
#load "backends/sdl3_gpu3.jai";
#load "freetype/freetype.jai";
#load "base/platform/sdl.jai";
#load "base/platform/platform_posix.jai";
#if OS == .LINUX {
#load "base/platform/platform_linux.jai";
POSIX :: #import "POSIX";
}
else #if OS == .MACOS {
#load "base/platform/platform_macos.jai";
#load "base/platform/macos_bindings.jai";
#load "base/platform/macos_global_hotkeys.jai";
POSIX :: #import "POSIX";
}
APP_TRAY_ICON_PATH :: "images/tray_icon.png";
}
#if USING_WINDOWS {
// This uses Win32 API directly and DX11 for graphics
ImGui :: #import "imgui-dx11-win32"()(DEBUG = DEBUG);
#import "d3d11";
#import "d3d_compiler";
#import "dxgi";
#import "Windows";
#import "Windows_Utf8";
#load "base/platform/platform_windows.jai";
#load "base/platform/win32_bindings.jai";
#load "graphics/DX11.jai";
APP_TRAY_ICON_PATH :: "images/tray_icon.ico";
}
// The folder the app's data, logs and images live in: the executable's, or on macOS the one
// holding the .app when run from the bundle, so replacing the bundle leaves the data alone. Ends in
// a separator, as path_strip_filename does. Set by the first call, which the logger makes at startup.
app_install_directory :: () -> string {
if !app_install_directory_path {
directory := path_strip_filename(get_path_of_running_executable(,, temp));
#if OS == .MACOS {
BUNDLE_EXECUTABLE_FOLDER :: "/Contents/MacOS/";
if ends_with(directory, tprint(".app%", BUNDLE_EXECUTABLE_FOLDER)) {
directory = path_strip_filename(slice(directory, 0, directory.count - BUNDLE_EXECUTABLE_FOLDER.count));
app_from_app_bundle = true;
}
}
app_install_directory_path = copy_string(directory,, context.default_allocator);
}
return app_install_directory_path;
}
app_running_from_app_bundle :: () -> bool {
app_install_directory();
return app_from_app_bundle;
}
#scope_file
app_install_directory_path: string;
app_from_app_bundle: bool;
#scope_export
get_app_tray_icon_path :: () -> string {
push_allocator(temp);
icon_path := tprint("%1%2", app_install_directory(), APP_TRAY_ICON_PATH);
log("icon_path: %", icon_path);
return icon_path;
}
APP_LOG_DIRECTORY :: #run -> string {
return tprint("logs/%", VERSION);
}
APP_USER_SETTINGS_FILE_NAME :: "settings.config";
APP_USER_SETTINGS_VERSION :: 1;
// A file at any version from this one through APP_USER_SETTINGS_VERSION is readable. Raise
// APP_USER_SETTINGS_VERSION when an action is added to [hotkeys] or [global_hotkeys]; see
// hotkeys_missing_lines.
APP_USER_SETTINGS_OLDEST_READABLE_VERSION :: 1;
APP_SHARED_MEMORY_CHANNEL_HEADER_SIZE :: 2; // 1 byte for message-or-done, 1 byte for the checksum.
App_Shared_Memory_Tag :: enum u8 {
Done :: 0;
Bring_To_Front :: 1;
}
APP_SHARED_MEMORY_CHANNEL_BYTES :: 4096; // only one page?
APP_WINDOW_TITLE :: #run -> string {
append_debug := ifx DEBUG then " (DEBUG)\0" else " (RELEASE)\0";
git_info := ifx GIT_BRANCH != "master" && GIT_BRANCH != "main" then
tprint(" %-%", GIT_BRANCH, GIT_HASH) else tprint(" %", GIT_HASH);
return tprint("%1 %2%3%4", APP_NAME, VERSION,
git_info, append_debug);
}
APP_TRAY_TOOLTIP_TEXT :: #run -> string {
return ifx DEBUG
tprint("% % (DEBUG)\0", APP_NAME, VERSION)
else
tprint("% %\0", APP_NAME, VERSION);
}
#if OS == .LINUX {
clipboard_set_text :: (text: string) {
ImGui.SetClipboardText(temp_c_string(text));
}
} else {
clipboard_set_text :: (text: string) {
os_clipboard_set_text(text);
}
}