mcap/first.jai
Musa Mahmood 7f8bcdd1ad [0.1.1] Screen capture: PrintScreen freezes the screens, a dragged region goes to the clipboard and the library
- capture_region, a new [global_hotkeys] action, on PrintScreen by default (Windows only; none on
  macOS). Existing settings files get the line appended on the next launch. When the key cannot be
  registered, the log names Snagit and Windows' "Print screen opens screen capture" setting.
- app/screen_capture_win32.jai: every screen copied the moment the key fires (BitBlt with
  CAPTUREBLT over the virtual desktop), shown darkened in a topmost GDI window in a modal loop of its
  own, so it works with mcap hidden in the tray. Dragging shows the region bright and outlined; a
  magnifier shows the pixels under the cursor with its position or the selection's size; arrow keys
  move a pixel (ten with Shift). A click or Enter takes the whole screen under the cursor; Escape,
  a right click or losing the focus cancels. Only the parts that change are redrawn.
- app/screen_capture.jai: the region goes on the clipboard (CF_DIB) at once, then a thread writes it
  into the library's "Screen Captures" folder as a PNG .mcap: metadata.json with the window under
  the region's middle (its title as WindowName, its program's description as AppName) and
  capture.json (where on the desktop, the program's path, the hash). mcap then comes to the front
  showing it, and OCR, labels and segmentation read it as they read an import.
- A "screen capture" group in the import tests: the file written, its pixels, preview and Capture
  Text read back. README and the format's README describe it.
2026-10-10 06:17:43 +01:00

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MIN_COMPILER_VERSION :: Version_Info.{ major = 0, minor = 2, micro = 30 };
MAX_COMPILER_VERSION :: Version_Info.{ major = 0, minor = 2, micro = 99 };
// Rename the app here. APP_NAME is what people see: the window title, the tray tooltip and the
// macOS bundle. APP_FOLDER_NAME names the executable and the per-user data folder, so it should be
// one lowercase word. APP_BUNDLE_IDENTIFIER is macOS's reverse-DNS id for the bundle.
APP_NAME :: "mcap";
APP_FOLDER_NAME :: "mcap";
APP_BUNDLE_IDENTIFIER :: "com.example.mcap";
VERSION :: "0.1.1";
// Where everything goes: bin/, or bin-headless/ for builds made with no_crash_dialog, so automated
// builds never write over the ones you run by hand.
build_directory := "bin";
base_options: Build_Options;
// A workspace that has been started but whose COMPLETE message has not yet been seen.
Pending_Build :: struct {
workspace: Workspace;
executable_name: string;
optimized: bool;
failed: bool;
tool: bool; // a command-line tool, not the app: no icon, manifest or bundle
}
#run,stallable build_project();
build_project :: () {
check_compiler_version();
#if OS == .MACOS && CPU != .ARM64 {
compiler_report("This app builds for macOS on Apple silicon (arm64) only; run a native jai, not one under Rosetta (arch -x86_64).");
}
base_options = get_build_options();
args := base_options.compile_time_command_line;
full_release := array_find(args, "full_release");
build_release := full_release || array_find(args, "release");
build_debug := full_release || !build_release;
if full_release log("Building debug and release");
else if build_release log("Building in release mode");
else log("Building in debug mode");
if build_release && array_find(args, "compile_tests") log("Compiling tests into the release build");
// jai first.jai - no_crash_dialog [...]: for automated runs. NO_CRASH_DIALOG makes the app
// headless whatever its arguments (no message boxes; see runtime_support_headless), and the
// build goes to bin-headless/ instead of bin/.
if array_find(args, "no_crash_dialog") {
build_directory = "bin-headless";
log("Building with NO_CRASH_DIALOG into %/", build_directory);
}
set_build_options_dc(.{do_output = false});
set_working_directory(#filepath); // so that we load fonts correctly.
make_directory_if_it_does_not_exist(build_directory);
// Workspaces compile concurrently once source is added, so every build is
// started before any is waited on.
pending: [..] Pending_Build;
if build_debug array_add(*pending, start_main_build(optimized = false));
if build_release array_add(*pending, start_main_build(optimized = true));
// jai first.jai - ocr_bench: also bin/ocr-bench, OCR timing and output over a folder of .mcap files.
if array_find(args, "ocr_bench") array_add(*pending, start_tool_build("ocr-bench", "tools/ocr_bench.jai", optimized = build_release));
// jai first.jai - image_probe: also bin/image-probe, what modules/Image_Decode reads from image files.
if array_find(args, "image_probe") array_add(*pending, start_tool_build("image-probe", "tools/image_probe.jai", optimized = build_release));
// jai first.jai - segment_probe: also bin/segment-probe, what modules/Segment makes of image files.
if array_find(args, "segment_probe") array_add(*pending, start_tool_build("segment-probe", "tools/segment_probe.jai", optimized = build_release));
wait_for_builds(pending);
for pending if !it.failed {
if it.tool log("Built %/%", build_directory, it.executable_name);
else finish_main_build(it);
}
// The assets are the same for every configuration, so they are copied once.
for pending if !it.failed { copy_assets(); break; }
}
wait_for_builds :: (pending: [] Pending_Build) {
remaining := pending.count;
while remaining > 0 {
message := compiler_wait_for_message();
if message.kind != .COMPLETE continue;
for * pending {
if it.workspace != message.workspace continue;
m := cast(*Message_Complete) message;
it.failed = m.error_code == .COMPILATION_FAILED;
compiler_end_intercept(it.workspace);
remaining -= 1;
}
}
}
start_main_build :: (optimized: bool) -> Pending_Build {
log("Building main executable (%)...", ifx optimized then "release" else "debug");
options := base_options;
// Builds for the compiler's own CPU; on macOS that must be arm64 (see build_project).
#if OS == .MACOS
output_executable_name_temp := tprint("%-macos", APP_FOLDER_NAME);
#if OS == .LINUX
output_executable_name_temp := tprint("%-linux", APP_FOLDER_NAME);
#if OS == .WINDOWS
output_executable_name_temp := APP_FOLDER_NAME;
if (optimized) {
set_optimization(*options, .VERY_OPTIMIZED, preserve_debug_info=true);
options.backend = .LLVM;
options.llvm_options.enable_split_modules = false;
options.output_executable_name = output_executable_name_temp;
options.array_bounds_check = .ALWAYS;
options.null_pointer_check = .ON;
options.arithmetic_overflow_check = .FATAL;
options.cast_bounds_check = .FATAL;
options.dead_code_elimination = .ALL;
} else {
#if CPU == .X64 options.backend = .X64; // the fastest to compile; LLVM elsewhere
options.output_executable_name = tprint("%-debug", output_executable_name_temp);
}
#if OS == .WINDOWS {
file_delete(tprint("%/%.pdb", build_directory, options.output_executable_name));
file_delete(tprint("%/%.rdi", build_directory, options.output_executable_name));
}
options.temporary_storage_size = 64 * 4096;
options.output_path = build_directory;
w := compiler_create_workspace(options.output_executable_name);
set_build_options(options, w);
#if OS == .WINDOWS {
// Disable runtime console
if optimized {
set_build_options_dc(.{append_linker_arguments=.["/SUBSYSTEM:windows", "/ENTRY:mainCRTStartup", "/IGNORE:4099"]}, w);
} else {
set_build_options_dc(.{append_linker_arguments=.["msvcprtd.lib", "/IGNORE:4099"]}, w);
}
}
compiler_begin_intercept(w);
add_build_file("src/App.jai", w);
add_build_constants(w, optimized);
return .{ workspace = w, executable_name = options.output_executable_name, optimized = optimized };
}
start_tool_build :: (name: string, file: string, optimized: bool) -> Pending_Build {
log("Building % (%)...", name, ifx optimized then "release" else "debug");
options := base_options;
if optimized {
set_optimization(*options, .VERY_OPTIMIZED, preserve_debug_info=true);
options.backend = .LLVM;
options.output_executable_name = name;
} else {
#if CPU == .X64 options.backend = .X64;
options.output_executable_name = tprint("%-debug", name);
}
options.output_path = build_directory;
w := compiler_create_workspace(options.output_executable_name);
set_build_options(options, w);
#if OS == .WINDOWS set_build_options_dc(.{append_linker_arguments=.["/IGNORE:4099"]}, w);
compiler_begin_intercept(w);
add_build_file(file, w);
add_build_constants(w, optimized);
return .{ workspace = w, executable_name = options.output_executable_name, optimized = optimized, tool = true };
}
finish_main_build :: (build: Pending_Build) {
#if OS == .WINDOWS {
exe_path := tprint("%/%.exe", build_directory, build.executable_name);
if build.optimized {
ico_data := create_ico_file_from_bitmap_filename("assets/images/icon.png");
success := set_icon_by_data(exe_path, ico_data);
if !success {
log_error("ERROR: Couldn't set icon for '%'\n", exe_path);
}
manifest_options: Manifest_Options;
success = add_manifest_to_executable(exe_path, manifest_options);
if !success {
log_error("ERROR: Couldn't add manifest to executable '%'\n", exe_path);
}
}
} else #if OS == .MACOS {
if build.optimized create_macos_app_bundle(build.executable_name);
}
log("Built %/%", build_directory, build.executable_name);
}
#if OS == .MACOS {
MACOS_APP_BUNDLE :: #run tprint("%.app", APP_NAME);
MACOS_BUNDLE_DYLIBS :: string.["libSDL3.0.dylib"];
// The .app holds only the executable, the dylibs it loads from beside itself, the icon and
// Info.plist. The app finds data/, logs/ and images/ in the folder holding the bundle; see
// app_install_directory.
create_macos_app_bundle :: (executable_name: string) {
app := tprint("%/%", build_directory, MACOS_APP_BUNDLE);
run_command("rm", "-rf", app);
executable_folder := tprint("%/Contents/MacOS", app);
resources_folder := tprint("%/Contents/Resources", app);
make_directory_if_it_does_not_exist(executable_folder, recursive = true);
make_directory_if_it_does_not_exist(resources_folder, recursive = true);
copied := copy_file(tprint("%/%", build_directory, executable_name), tprint("%/%", executable_folder, executable_name));
for MACOS_BUNDLE_DYLIBS copied &&= copy_file(tprint("assets/%", it), tprint("%/%", executable_folder, it));
if !copied {
log_error("ERROR: Couldn't copy the executable and its dylibs into %\n", app);
return;
}
run_command("chmod", "+x", tprint("%/%", executable_folder, executable_name));
// sips makes an .icns only from a size the format holds, and icon.png may be any square size.
resized := tprint("%/icon_1024.png", build_directory);
result := run_command("sips", "-z", "1024", "1024", "assets/images/icon.png", "--out", resized);
if result.exit_code == 0 result = run_command("sips", "-s", "format", "icns", resized, "--out", tprint("%/%.icns", resources_folder, APP_FOLDER_NAME));
file_delete(resized);
if result.exit_code != 0 log_error("ERROR: Couldn't make the icon for %; the Dock will show the generic one.\n", app);
if !write_entire_file(tprint("%/Contents/Info.plist", app), tprint(MACOS_INFO_PLIST, APP_NAME, APP_NAME, executable_name, APP_BUNDLE_IDENTIFIER, APP_FOLDER_NAME, VERSION, VERSION)) {
log_error("ERROR: Couldn't write %/Contents/Info.plist\n", app);
return;
}
// Ad hoc: a signature over the whole bundle, which macOS expects, not a Developer ID.
result = run_command("codesign", "--force", "--deep", "--sign", "-", app);
if result.exit_code != 0 log_error("WARNING: Couldn't sign %; it may still run.\n", app);
log("Built %", app);
}
MACOS_INFO_PLIST :: #string PLIST
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key> <string>en</string>
<key>CFBundleDisplayName</key> <string>%</string>
<key>CFBundleName</key> <string>%</string>
<key>CFBundleExecutable</key> <string>%</string>
<key>CFBundleIdentifier</key> <string>%</string>
<key>CFBundleIconFile</key> <string>%.icns</string>
<key>CFBundleInfoDictionaryVersion</key><string>6.0</string>
<key>CFBundlePackageType</key> <string>APPL</string>
<key>CFBundleShortVersionString</key> <string>%</string>
<key>CFBundleVersion</key> <string>%</string>
<key>NSHighResolutionCapable</key> <true/>
</dict>
</plist>
PLIST
}
copy_assets :: () {
copy_directory("assets", build_directory); // This puts the CONTENTS of assets into the build directory. Not sure if that's what we want, but I'll roll with it.
#if OS == .MACOS copy_file("assets/libSDL3.0.dylib", tprint("%/libSDL3.0.dylib", build_directory));
// OCR: onnxruntime beside the executable, where modules/onnxruntime looks for it first, and the
// models in bin/ocr-models. Both are fetched, not in git (see their fetch scripts), and large,
// so a file is only copied when it is missing or differs in size or time.
#if OS == .WINDOWS ORT_FOLDER :: "modules/onnxruntime/windows";
else #if OS == .LINUX ORT_FOLDER :: "modules/onnxruntime/linux";
else ORT_FOLDER :: "modules/onnxruntime/macos";
if file_exists(ORT_FOLDER) {
for file_list(ORT_FOLDER) {
name := path_filename(it);
if contains(name, ".dll") || contains(name, ".so") || contains(name, ".dylib") copy_if_changed(it, tprint("%/%", build_directory, name));
}
} else {
log("OCR: onnxruntime has not been fetched; run jai fetch.jai in modules/onnxruntime for OCR.");
}
make_directory_if_it_does_not_exist(tprint("%/ocr-models", build_directory));
copy_if_changed("modules/OCR/models.config", tprint("%/ocr-models/models.config", build_directory));
if file_exists("modules/OCR/models") {
for file_list("modules/OCR/models") copy_if_changed(it, tprint("%/ocr-models/%", build_directory, path_filename(it)));
} else {
log("OCR: the models have not been fetched; run jai fetch_models.jai in modules/OCR for OCR.");
}
// Videos: FFmpeg's DLLs beside the executable (modules/ffmpeg/windows, in git), the same way.
#if OS == .WINDOWS {
for file_list("modules/ffmpeg/windows") if ends_with(it, ".dll") copy_if_changed(it, tprint("%/%", build_directory, path_filename(it)));
}
// Labels: its models in bin/label-models, the same way.
make_directory_if_it_does_not_exist(tprint("%/label-models", build_directory));
copy_if_changed("modules/Labels/models.config", tprint("%/label-models/models.config", build_directory));
if file_exists("modules/Labels/models") {
for file_list("modules/Labels/models") copy_if_changed(it, tprint("%/label-models/%", build_directory, path_filename(it)));
} else {
log("Labels: the models have not been fetched; run jai fetch_models.jai in modules/Labels for labels.");
}
// Segmentation: its model in bin/segment-models, the same way (made by tools/export_mask2former.py).
make_directory_if_it_does_not_exist(tprint("%/segment-models", build_directory));
copy_if_changed("modules/Segment/models.config", tprint("%/segment-models/models.config", build_directory));
if file_exists("modules/Segment/models") {
for file_list("modules/Segment/models") copy_if_changed(it, tprint("%/segment-models/%", build_directory, path_filename(it)));
} else {
log("Segmentation: the model has not been made; see modules/Segment/README.md.");
}
}
copy_if_changed :: (from: string, to: string) {
from_time, from_size, from_ok := file_modtime_and_size(from);
to_time, to_size, to_ok := file_modtime_and_size(to);
if to_ok && from_ok && to_size == from_size && to_time >= from_time return;
if !copy_file(from, to) log_error("Could not copy % to %.", from, to);
}
add_build_constants :: (w: Workspace, optimized: bool) {
BUILD_DATE :: #run -> string {
current_time := to_calendar(current_time_consensus());
return calendar_to_string(current_time);
}
GIT_HASH :: #run -> string {
result, revision := run_command("git", "describe", "--always", "--dirty", capture_and_return_output = true);
if revision return trim(revision);
return "-";
}
GIT_BRANCH :: #run -> string {
result, branch_name := run_command("git", "branch", "--show-current", capture_and_return_output = true);
return trim(branch_name);
}
build_constants := tprint(#string STRING
APP_NAME :: "%";
APP_FOLDER_NAME :: "%";
GIT_BRANCH :: "%";
GIT_HASH :: "%";
VERSION :: "%";
BUILD_DATE :: "%";
DEBUG :: %;
COMPILE_TESTS :: %;
COMPILE_ARGS :: "%";
NO_CRASH_DIALOG :: %;
STRING,
escape_for_string_literal(APP_NAME),
escape_for_string_literal(APP_FOLDER_NAME),
escape_for_string_literal(GIT_BRANCH),
escape_for_string_literal(GIT_HASH),
VERSION,
BUILD_DATE,
ifx optimized then "false" else "true",
ifx !optimized || array_find(base_options.compile_time_command_line, "compile_tests") then "true" else "false",
escape_for_string_literal(join(..base_options.compile_time_command_line, " ")),
ifx array_find(base_options.compile_time_command_line, "no_crash_dialog") then "true" else "false"
);
add_build_string(build_constants, w);
}
check_compiler_version :: () {
version_info: Version_Info;
version_str := compiler_get_version_info(*version_info);
min_version_str := tprint("%.%.%", MIN_COMPILER_VERSION.major, MIN_COMPILER_VERSION.minor, MIN_COMPILER_VERSION.micro);
max_version_str := tprint("%.%.%", MAX_COMPILER_VERSION.major, MAX_COMPILER_VERSION.minor, MAX_COMPILER_VERSION.micro);
if compare_versions(version_info, MIN_COMPILER_VERSION) < 0 {
error := tprint("Compiler version '%' is below the minimum required version '%'", version_str, min_version_str);
compiler_report(error);
}
if compare_versions(version_info, MAX_COMPILER_VERSION) > 0 {
error := tprint("Compiler version '%' is above the maximum supported version '%'", version_str, max_version_str);
compiler_report(error);
}
}
// Lexicographic: a later component only matters when every earlier one is equal.
compare_versions :: (a: Version_Info, b: Version_Info) -> int {
if a.major != b.major return ifx a.major < b.major then -1 else 1;
if a.minor != b.minor return ifx a.minor < b.minor then -1 else 1;
if a.micro != b.micro return ifx a.micro < b.micro then -1 else 1;
return 0;
}
// For text spliced between double quotes in generated source.
escape_for_string_literal :: (s: string) -> string {
builder: String_Builder;
builder.allocator = temp;
for 0..s.count-1 {
c := s[it];
if c == {
case #char "\\"; append(*builder, "\\\\");
case #char "\""; append(*builder, "\\\"");
case #char "\n"; append(*builder, "\\n");
case #char "\r"; append(*builder, "\\r");
case; append(*builder, c);
}
}
return builder_to_string(*builder,, temp);
}
#import "Basic";
#import "Compiler";
#import "String";
#import "File";
#import "Process";
#import "File_Utilities";
#if OS == .WINDOWS {
#import "Ico_File";
#import "Windows_Resources";
#import "Windows_Utf8";
}