# mcap A bare [Dear ImGui](https://github.com/ocornut/imgui) (docking branch) desktop application written in [Jai](https://jai.community), for Windows, macOS and Linux: the window, the frame loop and everything around them, ready for an app to be written into `src/app/app_ui.jai`. ## What you get - **Native rendering per platform.** Win32 + Direct3D 11 on Windows; SDL3 + SDL_GPU (Metal on macOS, Vulkan on Linux) elsewhere. On Windows the window comes up on a WARP device in a few milliseconds while the hardware device is created on a thread, then moves across; a lost device is recovered. - **Docking and multi-viewport ImGui**, with a default layout (`assets/data/default_imgui.ini`) and a Reset Layout hotkey. - **One instance.** Launching the app again brings the running one forward, over a shared memory channel (a file lock decides the owner on macOS and Linux). - **Tray / menu bar.** Closing or minimizing hides the window to the tray; the tray icon brings it back or quits. - **Hotkeys** from a `[hotkeys]` section of the settings file, and **global hotkeys** (`[global_hotkeys]`: Windows and macOS) that work while another app is in front. - **A settings file** (`settings.config`) that is written with every key listed, reloaded as soon as it is saved, and merged rather than overwritten when the app saves to it. - **Themes**: built-ins, 36 shipped `.theme` files, and a theme editor that saves new ones. - **Logging** through a multi-producer, single-consumer queue to a per-version log file and an in-app Event Log, plus crash reports. - **Debug panels**: frame times, memory, renderer, fonts (Ctrl+Shift+D, Ctrl+Shift+1). - **DPI awareness**, live resize that keeps drawing, CJK font fallback from the system fonts. - **Background shutdown**: closing hands the remaining work to a thread while the window shows progress, so it never looks hung. - **Asynchronous tests**, compiled into debug builds and run with `run_tests`. ## Building Requires the Jai compiler, beta 0.2.030 or later. ``` jai first.jai # debug build jai first.jai - release # release build jai first.jai - full_release # debug and release jai first.jai - release compile_tests # release build with the test suite ``` Binaries are written to `bin/`, with `assets/` copied beside them. | Platform | Output | Notes | | --- | --- | --- | | Windows | `bin/mcap-debug.exe`, `bin/mcap.exe` | The release build gets the icon and a manifest, and no console. | | macOS | `bin/mcap-macos-debug`, `bin/mcap.app` | Apple silicon (arm64) only, with a native `jai`. The release build is an ad hoc signed `.app`. | | Linux | `bin/mcap-linux-debug`, `bin/mcap-linux` | Needs SDL3 installed (`libSDL3.so`). | `jai check_targets.jai - linux` type-checks the Linux build from any OS without linking it. The macOS check only works on a Mac, since the Objective-C module runs code at compile time. Run any build with `run_tests` to run the test suites (debug builds include them), `-allow-multiple-instances` to skip the single-instance check, or `-version`. For unattended runs (scripts, CI, agents), add `-headless`: the app exits once the tests finish, with exit code 0 if every suite passed and 1 otherwise, and a failed assertion or runtime check is written to stderr, the log and the crash report and exits with 1 instead of opening a message box (`runtime_support_headless` in `modules/Runtime_Support.jai`): ``` bin/mcap-debug.exe run_tests -headless -allow-multiple-instances > test-output.txt ``` `jai first.jai - no_crash_dialog [...]` makes builds for automation: `NO_CRASH_DIALOG` makes them headless whatever their arguments, and everything they build goes to `bin-headless/` instead of `bin/`, so an automated build never writes over the one you run by hand. ## Starting a new app ``` jai fork.jai - [-folder ] [-bundle-id ] [-version ] [-git] [-build] jai fork.jai - ../my-cool-app "My Cool App" -git -build ``` This copies the template (without `bin/`, `.build/`, `.git/` or `fork.jai`) and sets the names below in the copy. The folder name defaults to the app name in lowercase with spaces as `-` (`my-cool-app`), the bundle identifier to `com.example.`, and the version to `0.0.0`. `-git` initializes a repository and commits the copy; `-build` makes a debug build. It also writes `.focus-config`, a [focus](https://focus-editor.dev) project with the build and run commands, which stays out of git since it holds this machine's paths. ## Making it your app 1. Name it at the top of `first.jai`, or let `fork.jai` do it: `APP_NAME` (window title, tray, macOS bundle), `APP_FOLDER_NAME` (executable and data folder; one short lowercase word), `APP_BUNDLE_IDENTIFIER` and `VERSION`. 2. Replace `assets/images/icon.png` (any square size; it becomes the `.exe`, `.app` and window icon) and the tray icons `tray_icon.ico` (Windows) and `tray_icon.png`. 3. Write the app in `src/app/app_ui.jai`: `app_ui_startup` runs once, `app_ui_frame_start` every frame before input, `app_main_window_ui` draws, and `app_ui_shutdown` runs on the shutdown thread. To add a hotkey, declare a `Hotkey` in `src/ui/imgui_keyboard.jai`, add it to `hotkey_actions_build` and `app_check_key_combinations`, bind it in both `assets/data/default_hotkeys*.config` files (the build fails if a default leaves an action unbound), and raise `APP_USER_SETTINGS_VERSION` in `src/App.jai` so existing settings files get the new default. To add a setting, add it to `App_User_Settings`, `Settings_Seen`, `settings_parse` and `app_save_user_settings_file` in `src/ui/imgui_theme_registry.jai`. ## Layout ``` first.jai build: workspaces, build constants, Windows icon/manifest, macOS .app fork.jai copy the template to a new, named project check_targets.jai type-check another OS's build src/App.jai loads everything; global state (app, platform, perf) src/app/ main loop, your UI, background shutdown src/base/ logging, fonts, debug panels, platform layers (base/platform/) src/ui/ ImGui setup, hotkeys, themes and settings, toasts src/graphics/DX11.jai Direct3D 11 device, WARP-first startup, device-loss recovery src/backends/ ImGui's SDL_GPU backend; src/freetype/: ImGui's FreeType loader assets/ fonts, icons, default hotkeys, default layout, themes modules/ Basic (with arenas), Thread, Shared_Memory_Channel, File_Watcher, Secure_Memory, XDG, sdl3, imgui-sdl, imgui-dx11-win32, imgui-source ``` ## Files at run time | File | Location | | --- | --- | | `settings.config`, `imgui.ini`, user themes | `%APPDATA%\` on Windows, `~/Library/Application Support/` on macOS, `~/.local/share/` on Linux | | Logs | `logs//` next to the executable (next to the `.app` on macOS) | | Shipped themes | `data/themes/` next to the executable | ## Platform notes - Global hotkeys are not implemented on Linux (Wayland has no API for them). A desktop shortcut that launches the executable has the same effect, since a second launch brings the running instance forward. - On XFCE the tray icon stays after the window is restored. - `Secure_Memory` (used by `Basic`'s arenas to wipe memory) is built without libsodium; see the note at the top of `modules/Secure_Memory/module.jai` if your app keeps secrets in memory. Uses https://github.com/overlord-systems/jai-imgui as a template.