72 lines
2.0 KiB
C
72 lines
2.0 KiB
C
#pragma once
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#include "Base.h"
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#include "General_Purpose_Allocator.h"
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// #include "Arena.h"
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// #include "Logger.h"
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#include "MString.h"
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// #include "Threads.h"
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// #include "Expandable_Arena.h"
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struct Thread_Context {
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// ExpandableArena* temp; // Used for temporary allocations, scratch space.
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// ExpandableArena* arena; // general purpose local arena
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Allocator allocator;
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s32 thread_idx;
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// u16 _padding0;
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u16 GPAllocator_alignment = 16;
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// Logger logger = {nullptr, nullptr};
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// String_Builder* log_builder;
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// Stack_Trace* stack_trace;
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// Array<Thread*> child_threads; // maybe should be linked-list?
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Thread_Context* parent_thread_context = nullptr; // so we can remove from above array
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string thread_name;
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Allocator error_allocator = GPAllocator();
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// Error* first_error = nullptr;
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// Error* current_error = nullptr;
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// Arena* error_arena;
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// Graphics stuff:
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// Graphics* graphics;
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void* userdata; // for appending other arenas, etc.
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};
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// C_LINKAGE thread_static TCTX* tctx_thread_local;
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thread_static Thread_Context* thread_local_context;
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// #TODO #NewContext void create_thread_context (Thread_Context** context, string thread_name, bool is_main_thread);
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// Thread-context #Errors:
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internal void Bootstrap_Main_Thread_Context ();
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struct Push_Allocator {
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Thread_Context* context;
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Allocator old_allocator;
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Push_Allocator (Allocator new_allocator) {
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context = thread_context();
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old_allocator = context->allocator;
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context->allocator = new_allocator;
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}
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~Push_Allocator () {
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context->allocator = old_allocator;
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}
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};
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// #TODO: Turn this into a macro that also provides the
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// file, line number to the print.
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void print_context_allocator ();
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// void print_context_allocator () {
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// Assert(thread_context()->allocator.proc);
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// char* result = (char*)thread_context()->allocator.proc(Allocator_Mode::DETAILS, 0, 0, nullptr, thread_context()->allocator.data);
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// log_none("Current allocator details: %s", result);
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// }
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