284 lines
8.0 KiB
C++
284 lines
8.0 KiB
C++
// Should ArenaTable be bootstrapped like String_Builder?
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// see: new_string_builder
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template <typename T, typename U>
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struct ArenaTable {
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using KeyType = T; using ValueType = U;
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ArenaArray<Table_Entry<T, U>>* entries = {};
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s64 count = 0;
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s64 slots_filled = 0;
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Hash_Function hash_function = nullptr;
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Hash_Compare_Function compare_function = nullptr;
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s64 add_collisions = 0;
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s64 find_collisions = 0;
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u32 load_factor_percent = 70;
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bool refill_removed = true;
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bool count_collisions = false;
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};
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template <typename T, typename U> bool table_is_valid (ArenaTable<T, U>* table) {
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if (table == nullptr) return false;
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if (table->entries == nullptr) return false;
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if (table->entries->allocated == 0) return false;
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if (table->hash_function == nullptr) return false;
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if (table->compare_function == nullptr) return false;
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return true;
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}
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template <typename T, typename U> void table_init (ArenaTable<T, U>* table, s64 slots_to_allocate=64, Arena_Reserve new_reserve=Arena_Reserve::Size_64M) {
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s64 n = Next_Power_Of_Two(slots_to_allocate);
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table->entries = arena_array_new<Table_Entry<T, U>> (n, new_reserve);
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array_resize(*table->entries, n, false); // don't init
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for (s64 i = 0; i < n; i += 1) {
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(*table->entries)[i].hash = 0;
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}
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// default hash and compare functions:
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table->hash_function = table_hash_function_fnv1a;
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table->compare_function = u64_keys_match;
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}
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// Adds given key value pair to the table, returns a pointer to the inserted value.
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template <typename T, typename U> U* table_add (ArenaTable<T, U>* table, T key, U value) {
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Assert(table_is_valid(table));
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Assert(table->load_factor_percent < 100);
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if ( ((table->slots_filled + 1) * 100) >= (table->entries->allocated * table->load_factor_percent) ) {
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table_resize(table, Next_Power_Of_Two(table->entries->allocated + 64));
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}
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Assert(table->slots_filled < table->entries->allocated);
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// #Walk_Table
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u32 mask = (u32)(table->entries->allocated - 1);
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u32 hash = table->hash_function(&key, sizeof(T));
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if (hash < HASH_TABLE_FIRST_VALID_HASH) {
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hash += HASH_TABLE_FIRST_VALID_HASH;
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}
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u32 index = hash & mask;
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u32 probe_increment = 1;
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u32 table_while_loop = (*table->entries)[index].hash;
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while (table_while_loop) {
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if (table->refill_removed) {
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if ((*table->entries)[index].hash == HASH_TABLE_REMOVED_HASH) {
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table->slots_filled -= 1; // 1 will get re-added below, for total increment 0.
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break;
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}
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}
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if (table->count_collisions) {
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table->add_collisions += 1;
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}
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index = (index + probe_increment) & mask;
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probe_increment += 1;
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table_while_loop = (*table->entries)[index].hash;
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}
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// Walk_Table walked us to an unused entry, so add our new data into this slot:
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table->count += 1;
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table->slots_filled += 1;
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Table_Entry<T, U>* entry = &(*table->entries)[index];
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entry->hash = hash;
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entry->key = key;
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entry->value = value;
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return &entry->value;
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}
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template <typename T, typename U> U* table_find_pointer (ArenaTable<T, U>* table, T key) {
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Assert(table_is_valid(table));
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if (!table_is_valid(table)) return nullptr;
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// #Walk_Table
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u32 mask = (u32)(table->entries->allocated - 1);
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u32 hash = table->hash_function(&key, sizeof(T));
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if (hash < HASH_TABLE_FIRST_VALID_HASH) {
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hash += HASH_TABLE_FIRST_VALID_HASH;
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}
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u32 index = hash & mask;
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u32 probe_increment = 1;
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u32 table_while_loop = (*table->entries)[index].hash;
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while (table_while_loop) {
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Table_Entry<T, U>* entry = &(*table->entries)[index];
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if (entry->hash == hash) {
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if (table->compare_function(&entry->key, &key)) {
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return &entry->value;
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}
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}
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if (table->count_collisions) { table->find_collisions += 1; }
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index = (index + probe_increment) & mask;
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probe_increment += 1;
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table_while_loop = (*table->entries)[index].hash;
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}
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return nullptr;
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}
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template <typename T, typename U> U* table_set (ArenaTable<T, U>* table, T key, U value) {
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U* value_ptr = table_find_pointer(table, key);
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if (value_ptr) {
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(*value_ptr) = value;
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return value_ptr;
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} else {
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return table_add(table, key, value);
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}
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}
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template <typename T, typename U> void table_resize (ArenaTable<T, U>* table, s64 slots_to_allocate) {
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s64 initial_count = table->entries->count;
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Assert(slots_to_allocate > initial_count);
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if (slots_to_allocate <= initial_count) {
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return;
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}
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// #TODO: When you resize you need to reinsert all the values, so we
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// need a temporary copy of the original data:
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ArrayView<Table_Entry<T, U>> old_entries = array_copy(temp(), to_view(*table->entries));
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s64 n = Next_Power_Of_Two(slots_to_allocate);
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array_resize(*table->entries, n, false);
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table->count = 0;
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table->slots_filled = 0;
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// Initialize new values:
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for (s64 i = 0; i < old_entries.count; i += 1) {
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Table_Entry<T, U> entry = old_entries[i];
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// if entry is valid!
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if (entry.hash > HASH_TABLE_FIRST_VALID_HASH) {
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table_add(table, entry.key, entry.value);
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}
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}
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}
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template <typename T, typename U> void table_reset (ArenaTable<T, U>* table, bool keep_memory=true) {
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table->count = 0;
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table->slots_filled = 0;
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for (s64 i = 0; i < table->entries->count; i += 1) {
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(*table->entries)[i].hash = 0;
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}
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if (!keep_memory) { array_reset(*table->entries); }
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}
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template <typename T, typename U> void table_release (ArenaTable<T, U>* table) {
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arena_array_free(*table->entries);
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#if BUILD_DEBUG
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poison_struct(table);
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#endif
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}
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template <typename T, typename U> bool table_contains (ArenaTable<T, U>* table, T key) {
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return (table_find_pointer(table, key) != nullptr);
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}
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template <typename T, typename U> bool table_find (ArenaTable<T, U>* table, T key, U* value) {
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U* pointer = table_find_pointer(table, key);
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if (pointer) {
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(*value) = (*pointer);
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return true;
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}
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return false;
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}
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template <typename T, typename U> bool table_remove (ArenaTable<T, U>* table, T key, U* value) {
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Assert(table_is_valid(table));
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if (!table_is_valid(table)) return nullptr;
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// #Walk_Table
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u32 mask = (u32)(table->entries->allocated - 1);
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u32 hash = table->hash_function(&key, sizeof(T));
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if (hash < HASH_TABLE_FIRST_VALID_HASH) {
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hash += HASH_TABLE_FIRST_VALID_HASH;
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}
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u32 index = hash & mask;
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u32 probe_increment = 1;
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u32 table_while_loop = (*table->entries)[index].hash;
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while (table_while_loop) {
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Table_Entry<T, U>* entry = &(*table->entries)[index];
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if ((entry->hash == hash) && table->compare_function(&entry->key, &key)) {
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entry->hash = HASH_TABLE_REMOVED_HASH;
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table->count -= 1;
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(*value) = entry->value;
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return true;
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}
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index = (index + probe_increment) & mask;
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probe_increment += 1;
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table_while_loop = (*table->entries)[index].hash;
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}
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return false;
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}
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// #TODO: we need a for expansion iterator?
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// table_find_multiple (put results in Temp-backed Array<>, and return it as an ArrayView<T>) {
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template <typename T, typename U> ArrayView<U> table_remove (ArenaTable<T, U>* table, T key, U* value) {
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Array<U> results;
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results.allocator = temp();
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// #Walk_Table
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u32 mask = (u32)(table->entries->allocated - 1);
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u32 hash = table->hash_function(&key, sizeof(T));
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if (hash < HASH_TABLE_FIRST_VALID_HASH) {
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hash += HASH_TABLE_FIRST_VALID_HASH;
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}
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u32 index = hash & mask;
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u32 probe_increment = 1;
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u32 table_while_loop = (*table->entries)[index].hash;
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while (table_while_loop) {
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Table_Entry<T, U>* entry = &(*table->entries)[index];
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if (entry->hash == hash) {
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if (table->compare_function(&entry->key, &key)) {
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array_add(results, entry->value);
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} else {
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if (table->count_collisions) { table->find_collisions += 1; }
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}
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} else {
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if (table->count_collisions) { table->find_collisions += 1; }
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}
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index = (index + probe_increment) & mask;
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probe_increment += 1;
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table_while_loop = (*table->entries)[index].hash;
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}
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return to_view(results);
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}
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