77 lines
3.0 KiB
C++
77 lines
3.0 KiB
C++
// See Context_Base in jai, and TCTX in raddebugger:
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internal void Bootstrap_Main_Thread_Context () {
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// Timed_Block_Print_No_Context("Bootstrap_Main_Thread_Context");
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// 0. Setup general allocator
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default_allocator_Initialize_Allocation_Tracker();
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// 1. Setup arena free list
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// #note: the arena free list is disabled because I'm not convinced it's a good idea.
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// It would allow us to cache arenas to load address space very quickly (much faster than calling VirtualAlloc), but
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// it adds complexity and makes it difficult to know when you're doing something stupid, because memory is still writeable
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// and readable after it's "freed" with `release_arena`. So for prototyping purposes, we just release the whole arena.
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// arena_free_list = (Arena_Free_List*)default_allocator_new(sizeof(Arena_Free_List), 64, true); // permanent allocation.
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// memset(arena_free_list, 0, sizeof(Arena_Free_List));
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// initialize_arena_free_list(default_allocator());
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// 1b. Setup arena in-use list:
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initialize_arenas_in_use_list();
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// 2. #NewContext Setup thread local context
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ExpandableArena* arena_ex = bootstrap_expandable_arena(Arena_Reserve::Size_64M);
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thread_local_context = New<Thread_Context>(allocator(arena_ex));
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thread_local_context->temp = bootstrap_expandable_arena(Arena_Reserve::Size_2M);
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thread_local_context->arena = arena_ex;
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thread_local_context->allocator = allocator(arena_ex);
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thread_local_context->thread_idx = 0;
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thread_local_context->thread_name = "Main Thread";
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thread_local_context->log_builder = new_string_builder(Arena_Reserve::Size_64M);
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thread_local_context->string_builder = new_string_builder(Arena_Reserve::Size_2M);
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thread_local_context->error_arena = bootstrap_arena(Arena_Reserve::Size_64M);
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default_logger_initialize();
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thread_local_context->logger = {default_logger_proc, &default_logger};
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}
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struct Push_Arena {
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Thread_Context* context;
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Allocator original_allocator;
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Push_Arena(ExpandableArena* arena_ex) {
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Assert(is_valid(arena_ex));
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context = thread_context();
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Assert(context != nullptr);
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original_allocator = context->allocator;
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context->allocator = allocator(arena_ex);
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}
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Push_Arena(Arena* arena) {
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Assert(is_valid(arena));
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context = thread_context();
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Assert(context != nullptr);
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original_allocator = context->allocator;
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context->allocator = allocator(arena);
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}
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~Push_Arena() {
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context->allocator = original_allocator;
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}
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};
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force_inline void set_thread_context (Thread_Context* new_context) {
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thread_local_context = new_context;
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}
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// #Note: Both functions will free next arenas, we only worry about keeping memory in the first arena (typically 64MB).
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void temp_reset_keeping_memory() {
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Thread_Context* context = thread_context();
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arena_reset(context->temp, false);
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}
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void temp_reset() { // alias: reset_temporary_storage.
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Thread_Context* context = thread_context();
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arena_reset(context->temp, true);
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}
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