42 lines
1.0 KiB
C
42 lines
1.0 KiB
C
struct Thread; // hacky fwd declare
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struct Thread_Context {
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ExpandableArena* temp; // Used for temporary allocations, scratch space.
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ExpandableArena* arena; // general purpose local arena
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Allocator allocator;
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s32 thread_idx;
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u16 _padding0;
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u16 GPAllocator_alignment = 16;
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Logger logger = {nullptr, nullptr};
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String_Builder* log_builder;
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// Stack_Trace* stack_trace;
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Array<Thread*> child_threads; // maybe should be linked-list?
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Thread* thread_that_created_me = nullptr; // so we can remove from above array
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string thread_name;
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};
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// C_LINKAGE thread_static TCTX* tctx_thread_local;
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thread_static Thread_Context* thread_local_context;
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Thread_Context* get_thread_context ();
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internal void Bootstrap_Main_Thread_Context ();
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struct Push_Allocator {
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Thread_Context* context;
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Allocator old_allocator;
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Push_Allocator (Allocator new_allocator) {
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context = get_thread_context();
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old_allocator = context->allocator;
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context->allocator = new_allocator;
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}
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~Push_Allocator () {
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context->allocator = old_allocator;
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}
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};
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