20 lines
603 B
C
20 lines
603 B
C
struct Thread_Context {
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ExpandableArena* temp; // Used for temporary allocations, scratch space.
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ExpandableArena* arena; // general purpose local arena
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Allocator allocator;
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s32 thread_idx;
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u16 _padding0;
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u16 GPAllocator_alignment = 16;
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// Logger logger;
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// Stack_Trace* stack_trace;
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// #TODO: other debug information
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// #TODO:
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// Array<Thread*> threads_created; // maybe should be linked-list?
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// Thread* thread_that_created_me = nullptr; // so we can remove from above array
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// Mutex thread_context_mutex;
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string thread_name;
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};
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Thread_Context* get_thread_context (); |