// Just an idea I had so that we can start with a small arena and increase on an as-needed basis, // this way allocations are always extremely fast. // The full structure is 80B, and because we use bootstrapping, we only need a little extra memory for storing // the `next_arenas` pointers // DO NOT MERGE WITH `Arena`, we need fixed size arenas so that we can back // `ArenaArray`s. struct ExpandableArena { u8* current_point = nullptr; u8* memory_base = nullptr; u8* first_uncommitted_page = nullptr; u16 alignment = CPU_REGISTER_WIDTH_BYTES; Arena_Reserve reserve_size = Arena_Reserve::Size_64K; Arena_Flags flags = Arena_Flags::None; u32 initial_commit_page_count = ARENA_DEFAULT_COMMIT_PAGE_COUNT; // Note that this downcasts to Arena*, so can be initialized in the same way. Arena* current; Array next_arenas; }; ExpandableArena* expandable_arena_new (Arena_Reserve starting_reserve=Arena_Reserve::Size_64K, s32 commit_page_count=8); void* expandable_arena_allocator_proc (Allocator_Mode mode, s64 requested_size, s64 old_size, void* old_memory, void* allocator_data); bool is_valid (ExpandableArena* arena); void* expandable_arena_alloc (ExpandableArena* arena_ex, s64 byte_count); u8* expandable_arena_start (ExpandableArena* arena_ex); Allocator allocator (ExpandableArena* arena_ex); void arena_reset (ExpandableArena* arena_ex, bool free_extra_pages=true); force_inline void arena_delete (ExpandableArena* arena_ex);