#pragma once #define LANG_CPP 1 #define BUILD_CONSOLE_INTERFACE BUILD_DEBUG #if ARCH_CPU_X64 #include "CPU_X64.cpp" #define PLATFORM_MEMORY_PAGE_SIZE 4096 #define PLATFORM_MEMORY_LARGE_PAGE_SIZE 2097152 #define CPU_REGISTER_WIDTH_BYTES 8 #define CPU_CACHE_LINE_SIZE 64 #else #error "CPU not supported (yet)!" #endif #if OS_WINDOWS #define WIN32_LEAN_AND_MEAN #include #undef ERROR // why... #else #error "This configuration is NOT supported. Only Windows with MSVC is currently supported." #endif #ifndef PROTOTYPING_API #ifdef OS_WINDOWS #define PROTOTYPING_API extern "C" __declspec(dllexport) #else #define PROTOTYPING_API #endif #endif // #ifndef PROTOTYPING_API #define C_API #define TEMPORARY_API #define DEPRECATED_API #include #include // Primitive types. typedef uint8_t u8; typedef uint16_t u16; typedef uint32_t u32; typedef uint64_t u64; typedef int8_t s8; typedef int16_t s16; typedef int32_t s32; typedef int64_t s64; // typedef bool b8; // just use bool for b8s typedef s16 b16; typedef s32 b32; typedef s64 b64; typedef float f32; typedef double f64; // Units #define KB(n) (((s64)(n)) << 10) #define MB(n) (((s64)(n)) << 20) #define GB(n) (((s64)(n)) << 30) #define TB(n) (((s64)(n)) << 40) #define Thousand(n) ((n)*1000) #define Million(n) ((n)*1000000) #define Billion(n) ((n)*1000000000) #define internal static #define global static #define local_persist static // I don't like these, so I generally won't use them! #if COMPILER_MSVC # define thread_static __declspec(thread) #elif COMPILER_CLANG || COMPILER_GCC # define thread_static __thread #else # error thread_static not defined for this compiler. #endif #if COMPILER_MSVC || (COMPILER_CLANG && OS_WINDOWS) # pragma section(".rdata$", read) # define read_only __declspec(allocate(".rdata$")) #elif (COMPILER_CLANG && OS_LINUX) # define read_only __attribute__((section(".rodata"))) #else #endif #if COMPILER_MSVC # define force_inline __forceinline #elif COMPILER_CLANG || COMPILER_GCC # define force_inline __attribute__((always_inline)) #else # error force_inline not defined for this compiler. #endif // Maybe move to a different file. force_inline s64 Align_To_Page_Size(s64 n) { return (n + PLATFORM_MEMORY_PAGE_SIZE - 1) & (~(PLATFORM_MEMORY_PAGE_SIZE-1)); } template force_inline T Align (T value, s64 alignment) { s64 intermediate = (((s64)value) + alignment - 1) & (~(alignment - 1)); return (T)intermediate; } // #TODO: template this so it works with any pointer type // force_inline u8* Align_To_Cache_Line(u8* address) /* force_inline s64 Align_Forwards(s64 size, s64 alignment) { return (((size + alignment - 1) / alignment) * alignment); } */ // Branchless nextpow2 implementation. Returns zero if v is negative. // All it does is fill in all the bits to the right of the most significant bit. force_inline s64 Next_Power_Of_Two(s64 v) { v -= 1; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v |= v >> 32; v += 1; return v; } #define Stringify_(S) #S #define Stringify(S) Stringify_(S) #define Concat_(A,B) A##B #define Concat(A,B) Concat_(A,B) #if COMPILER_MSVC # define debug_break() __debugbreak() #elif COMPILER_CLANG || COMPILER_GCC # define debug_break() __builtin_trap() #else # define debug_break() # error Unknown trap intrinsic for this compiler. #endif #define AssertAlways(x) do{if(!(x)) {debug_break();}}while(0) #if BUILD_DEBUG # define Assert(x) AssertAlways(x) #else # define Assert(x) (void)(x) #endif #if LANG_CPP # define C_LINKAGE_BEGIN extern "C"{ # define C_LINKAGE_END } # define C_LINKAGE extern "C" #else # define C_LINKAGE_BEGIN # define C_LINKAGE_END # define C_LINKAGE #endif // Disable some of MSVC most aggressive Debug runtime checks in function header/footer (used in some simple/low-level functions) #if COMPILER_MSVC #define MSVC_RUNTIME_CHECKS_OFF __pragma(runtime_checks("",off)) __pragma(check_stack(off)) __pragma(strict_gs_check(push,off)) #define MSVC_RUNTIME_CHECKS_RESTORE __pragma(runtime_checks("",restore)) __pragma(check_stack()) __pragma(strict_gs_check(pop)) #else #define MSVC_RUNTIME_CHECKS_OFF #define MSVC_RUNTIME_CHECKS_RESTORE #endif // ForExpansions. Not sure if this is a good idea... // #TODO: Maybe remove these. I prefer verbose and clear over this. #define For(_idx_, _until_) for (s64 _idx_ = 0; _idx_ < _until_; ++_idx_) #define ForBetween(_idx_, _start_, _until_) for (s64 _idx_ = _start_; _idx_ < _until_; ++_idx_) #define ForArray(_idx_, _array_) for (s64 _idx_ = 0; _idx_ < (_array_).count; ++_idx_) #define ForArrayStartingAt(_it_, _array_, _start_) for (s64 _it_ = _start_; _it_ < (_array_).count; _it_ += 1) #define ForUpTo(_it_, _end_) for (s64 _it_ = 0; _it_ < _end_; _it_ += 1) // Scoped Macros/Functions for auto_reset and auto_release // usage `Auto_Reset guard(arena);` within a scope. #define auto_reset(x) \ Auto_Reset Concat(_auto_reset_guard_, __LINE__)(x) #define push_allocator(x) \ Push_Allocator Concat(_push_alloc_guard_, __LINE__)(x) #define push_alignment(x, y) \ Push_Alignment Concat(_push_align_guard_, __LINE__)(x, y) #define push_arena(x) \ Push_Arena Concat(_push_arena_guard_, __LINE__)(x) #define push_expandable_arena(x) \ Push_Expandable_Arena Concat(_push_ex_arena_guard_, __LINE__)(x) #define auto_release_temp() \ auto_release(get_temp_allocator()); #define auto_release(x) \ Auto_Release Concat(_auto_release_guard_, __LINE__)(x)