force_inline Serializer* new_serializer (Arena_Reserve new_reserve) { return arena_array_new(1, new_reserve); } force_inline void reset_serializer (Serializer* serializer) { poison_range(*serializer, 0, serializer->count); reset_keeping_memory(*serializer); } force_inline void free_serializer (Serializer* serializer) { arena_array_free(*serializer); } // #redundant to_view () #note, just call to_view (ArenaArray&)