#include "unity_build_lib.cpp" #include "Base_Entry_Point.cpp" // #include "imgui-docking.cpp" #include "src/OS_Win32.cpp" // should be in lib/ // #include "src/OS_Linux.cpp" // #TODO: Future. // #include "src/OS_MacOS.cpp" // #TODO: Future. #if OS_WINDOWS #if BUILD_CONSOLE_INTERFACE int wmain(int argc, WCHAR **argv) { Win32_Entry_Point(argc, argv); return 0; } #else int wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) { Win32_Entry_Point(__argc, __wargv); return 0; } #endif #endif