Added synchronization primitives and basic thread API for Win32
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d42bf63d41
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@ -5,8 +5,8 @@ VERSION :: "0.1a";
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LIB_BASE_NAME :: "musa-lib";
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EXE_BASE_NAME :: "musa";
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LIB_SOURCE_FILENAMES :: string.["unity_build_lib.cpp"];
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EXE_SOURCE_FILENAMES :: string.["unity_build_exe.cpp"];
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LIB_SOURCE_FILENAMES :: string.["lib_main.cpp"];
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EXE_SOURCE_FILENAMES :: string.["exe_main.cpp"];
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INCLUDE_DIRS :: string.[
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"src",
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@ -85,7 +85,7 @@ build_cpp_lib :: (compile_debug: bool) -> bool {
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return success;
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}
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META_GENERATED_HEADER_FILE_PATH :: "src/include/meta_generated.h";
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META_GENERATED_HEADER_FILE_PATH :: "lib/meta_generated.h";
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cpu_target: CPU_Tag = .X64;
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os_target: Operating_System_Tag = .WINDOWS;
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@ -1,10 +1,4 @@
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#include "unity_build_lib.cpp"
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#include "Base_Entry_Point.cpp"
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// #include "imgui-docking.cpp"
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#include "src/OS_Win32.cpp" // should be in lib/
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// #include "src/OS_Linux.cpp" // #TODO: Future.
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// #include "src/OS_MacOS.cpp" // #TODO: Future.
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#include "lib_main.cpp"
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#if OS_WINDOWS
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#if BUILD_CONSOLE_INTERFACE
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@ -1,7 +1,5 @@
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#pragma once
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#include "meta_generated.h"
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#define LANG_CPP 1
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#define BUILD_CONSOLE_INTERFACE BUILD_DEBUG
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@ -18,6 +16,7 @@
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#if OS_WINDOWS
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#undef ERROR // why...
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#else
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#error "This configuration is NOT supported. Only Windows with MSVC is currently supported."
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#endif
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@ -72,9 +72,8 @@ thread_static Thread_Context* thread_local_context;
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// Let's do arenas first.
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void init_thread_context(Thread_Context* tctx) {
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// Should be Arena-bootstrapped with Temp Arena maybe?
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// #TODO - call from entry point.
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force_inline void set_thread_context (Thread_Context* new_context) {
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thread_local_context = new_context;
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}
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Thread_Context* get_thread_context() {
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56
lib/Base/Threads.cpp
Normal file
56
lib/Base/Threads.cpp
Normal file
@ -0,0 +1,56 @@
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// #thread_primitives
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#if OS_WINDOWS
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struct Condition_Variable {
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CONDITION_VARIABLE condition_variable;
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};
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struct Semaphore {
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HANDLE event;
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};
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struct Mutex {
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CRITICAL_SECTION csection;
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};
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struct OS_Thread {
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HANDLE windows_thread;
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s32 windows_thread_id;
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};
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#endif
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#define POSIX_THREADS OS_LINUX || OS_MACOS || OS_IOS || OS_ANDROID
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#if OS_MACOS
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struct Semaphore {
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task_t owner;
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semaphore_t event = 0;
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};
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#endif
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#if OS_LINUX || OS_ANDROID
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struct Semaphore {
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sem_t semaphore;
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};
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#endif
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#if OS_IS_UNIX // #posix threads
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struct OS_Thread {
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pthread_t thread_handle;
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Semaphore is_alive;
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Semaphore suspended;
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b32 is_done;
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};
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#endif
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struct Thread;
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typedef s64 (*Thread_Proc)(Thread* thread);
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struct Thread {
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Thread_Context* context;
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s64 index;
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Thread_Proc proc;
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void* data;
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OS_Thread os_thread;
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};
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global u32 next_thread_index = 1;
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// internal Thread thread_start
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// thread_create -> os_thread_launch
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// thread_join -> os_thread_join
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// thread_detach -> os_thread_detach
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@ -1,24 +0,0 @@
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#if OS_WINDOWS
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constexpr s64 FILETIME_TO_UNIX = 116444736000000000i64;
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f64 GetUnixTimestamp() {
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FILETIME fileTime;
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GetSystemTimePreciseAsFileTime(&fileTime);
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s64 ticks = ((s64)fileTime.dwHighDateTime << (s64)32) | (s64)fileTime.dwLowDateTime;
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return (ticks - FILETIME_TO_UNIX) / (10.0 * 1000.0 * 1000.0);
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}
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s64 GetUnixTimestampNanoseconds() {
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FILETIME fileTime;
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GetSystemTimePreciseAsFileTime(&fileTime);
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s64 ticks = ((s64)fileTime.dwHighDateTime << (s64)32)
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| (s64)fileTime.dwLowDateTime; // in 100ns ticks
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s64 unix_time = (ticks - FILETIME_TO_UNIX); // in 100ns ticks
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s64 unix_time_nanoseconds = unix_time * 100;
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return unix_time_nanoseconds;
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}
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#endif
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#if OS_LINUX
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#endif
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@ -14,7 +14,6 @@ internal void Bootstrap_Main_Thread_Context () {
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// thread_local_context->logger = init_logger();
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// debug_break();
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}
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// #include "lib/Base/Arena_Array.h"
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@ -1,3 +1,25 @@
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#if OS_WINDOWS
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constexpr s64 FILETIME_TO_UNIX = 116444736000000000i64;
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f64 GetUnixTimestamp() {
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FILETIME fileTime;
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GetSystemTimePreciseAsFileTime(&fileTime);
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s64 ticks = ((s64)fileTime.dwHighDateTime << (s64)32) | (s64)fileTime.dwLowDateTime;
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return (ticks - FILETIME_TO_UNIX) / (10.0 * 1000.0 * 1000.0);
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}
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s64 GetUnixTimestampNanoseconds() {
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FILETIME fileTime;
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GetSystemTimePreciseAsFileTime(&fileTime);
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s64 ticks = ((s64)fileTime.dwHighDateTime << (s64)32)
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| (s64)fileTime.dwLowDateTime; // in 100ns ticks
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s64 unix_time = (ticks - FILETIME_TO_UNIX); // in 100ns ticks
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s64 unix_time_nanoseconds = unix_time * 100;
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return unix_time_nanoseconds;
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}
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#endif
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struct OS_System_Info {
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s32 logical_processor_count;
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s32 physical_core_count;
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@ -155,41 +177,128 @@ internal void Win32_Entry_Point (int argc, WCHAR **argv) {
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Main_Entry_Point(argc, argv);
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}
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// OS_Thread stuff
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C_LINKAGE DWORD OS_Windows_Thread_Entry_Point (void* parameter) {
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Thread* thread = (Thread*)parameter;
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set_thread_context(thread->context);
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DWORD result = (DWORD)thread->proc(thread);
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return result;
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}
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// OS_Thread stuff
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internal bool thread_init (Thread* thread, Thread_Proc proc, string thread_name) {
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Assert(thread != nullptr && proc != nullptr);
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DWORD windows_thread_id = 0;
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HANDLE windows_thread = CreateThread(nullptr, 0, OS_Windows_Thread_Entry_Point,
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thread, CREATE_SUSPENDED, &windows_thread_id);
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if (windows_thread == 0 || windows_thread == INVALID_HANDLE_VALUE) {
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return false;
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}
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s64 this_thread_index = InterlockedIncrement(&next_thread_index);
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// We may not always want such a bulky thread startup. The
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// size of the starting arena and temp should be parameterized (+2 bytes)
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// make thread_init_ex with params...
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Arena* arena = next_arena(Arena_Reserve::Size_64G);
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thread->context = New<Thread_Context>(get_allocator(arena));
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thread->context->temp = next_arena(Arena_Reserve::Size_64G);
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thread->context->arena = arena;
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thread->context->allocator = get_allocator(arena);
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thread->context->thread_idx = (s32)this_thread_index;
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thread->context->thread_name = thread_name;
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thread->os_thread.windows_thread = windows_thread;
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thread->os_thread.windows_thread_id = windows_thread_id;
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thread->proc = proc;
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thread->index = this_thread_index;
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// #TODO: prepare thread data
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return true;
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}
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internal void thread_start (Thread* thread) {
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ResumeThread(thread->os_thread.windows_thread);
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}
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internal bool thread_is_done (Thread* thread, s32 milliseconds=0) {
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Assert(milliseconds >= -1);
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DWORD result = WaitForSingleObject(thread->os_thread.windows_thread, (DWORD)milliseconds);
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return result != WAIT_TIMEOUT;
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}
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// Individual Threads
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// os_thread_create
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// os_thread_join
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// os_thread_detach
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// Thread Group API?
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// mutexes
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// internal Mutex mutex_alloc(void) {return os_mutex_alloc();}
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// internal void mutex_release(Mutex mutex) {os_mutex_release(mutex);}
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// internal void mutex_take(Mutex mutex) {os_mutex_take(mutex);}
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// internal void mutex_drop(Mutex mutex) {os_mutex_drop(mutex);}
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//- rjf: condition variables
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// #thread_primitives
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internal void mutex_init (Mutex* mutex) {
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InitializeCriticalSection(&mutex->csection);
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}
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internal void mutex_destroy (Mutex* mutex) {
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DeleteCriticalSection(&mutex->csection);
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}
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internal void lock (Mutex* mutex) {
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EnterCriticalSection(&mutex->csection);
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}
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internal void unlock (Mutex* mutex) {
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LeaveCriticalSection(&mutex->csection);
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}
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internal void semaphore_init (Semaphore* sem, s32 initial_value = 0);
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internal void semaphore_init (Semaphore* sem, s32 initial_value) {
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Assert(initial_value >= 0);
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sem->event = CreateSemaphoreW(nullptr, initial_value, 0x7fffffff, nullptr);
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}
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internal void semaphore_destroy (Semaphore* sem) {
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CloseHandle(sem->event);
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}
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internal void signal (Semaphore* sem) {
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ReleaseSemaphore(sem->event, 1, nullptr);
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}
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// internal CondVar cond_var_alloc(void) {return os_cond_var_alloc();}
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// internal void cond_var_release(CondVar cv) {os_cond_var_release(cv);}
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// internal B32 cond_var_wait(CondVar cv, Mutex mutex, U64 endt_us) {return os_cond_var_wait(cv, mutex, endt_us);}
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// internal B32 cond_var_wait_rw(CondVar cv, RWMutex mutex_rw, B32 write_mode, U64 endt_us) {return os_cond_var_wait_rw(cv, mutex_rw, write_mode, endt_us);}
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// internal void cond_var_signal(CondVar cv) {os_cond_var_signal(cv);}
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// internal void cond_var_broadcast(CondVar cv) {os_cond_var_broadcast(cv);}
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enum class Wait_For_Result : s32 {
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SUCCESS = 0,
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TIMEOUT = 1,
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ERROR = 2 // can't use ERROR because of Windows.h *sigh*
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};
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//- rjf: cross-process semaphores
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internal Wait_For_Result wait_for (Semaphore* sem, s32 milliseconds=-1);
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internal Wait_For_Result wait_for (Semaphore* sem, s32 milliseconds) {
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DWORD res = 0;
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if (milliseconds < 0) {
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res = WaitForSingleObject(sem->event, INFINITE);
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} else {
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res = WaitForSingleObject(sem->event, (u32)milliseconds);
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}
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Assert(res != WAIT_FAILED);
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if (res == WAIT_OBJECT_0) return Wait_For_Result::SUCCESS;
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if (res == WAIT_TIMEOUT) return Wait_For_Result::TIMEOUT;
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return Wait_For_Result::ERROR;
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}
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// internal Semaphore semaphore_alloc(U32 initial_count, U32 max_count, String8 name) {return os_semaphore_alloc(initial_count, max_count, name);}
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// internal void semaphore_release(Semaphore semaphore) {os_semaphore_release(semaphore);}
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// internal Semaphore semaphore_open(String8 name) {return os_semaphore_open(name);}
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// internal void semaphore_close(Semaphore semaphore) {os_semaphore_close(semaphore);}
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// internal B32 semaphore_take(Semaphore semaphore, U64 endt_us) {return os_semaphore_take(semaphore, endt_us);}
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// internal void semaphore_drop(Semaphore semaphore) {os_semaphore_drop(semaphore);}
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//- rjf: barriers
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// internal Barrier barrier_alloc(U64 count) {return os_barrier_alloc(count);}
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// internal void barrier_release(Barrier barrier) {os_barrier_release(barrier);}
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// internal void barrier_wait(Barrier barrier) {os_barrier_wait(barrier);}
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internal void condition_variable_init (Condition_Variable* cv) {
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InitializeConditionVariable(&cv->condition_variable);
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}
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internal void condition_variable_destroy (Condition_Variable* cv) {
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// No action required.
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}
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internal void wait (Condition_Variable* cv, Mutex* mutex, s32 wait_time_ms=-1);
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internal void wait (Condition_Variable* cv, Mutex* mutex, s32 wait_time_ms) {
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SleepConditionVariableCS(&cv->condition_variable, &mutex->csection, (DWORD)wait_time_ms);
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}
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internal void wake (Condition_Variable* cv) {
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WakeConditionVariable(&cv->condition_variable);
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}
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internal void wake_all (Condition_Variable* cv) {
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WakeAllConditionVariable(&cv->condition_variable);
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}
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@ -1,6 +1,11 @@
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// This is quite disorganized. There must be a better way to do this by moving the stuff that requires forward declaration to the top
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// with a metaprogram.
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// ~musa This is a unity build, where all source files in the project is combined into a single
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// translation unit.
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// lib_main.cpp can be treated as a single-header library and added to a project like that.
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#include "lib/meta_generated.h"
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#include "lib/Base/Base.h"
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#include "lib/Base/Allocator.h"
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#include "lib/Base/Array.h"
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@ -17,4 +22,18 @@
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#include "lib/Base/Allocator.cpp"
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#include "lib/Base/General_Purpose_Allocator.cpp"
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#include "lib/Base/Basic.cpp"
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#include "lib/Base/Timing.cpp"
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// OS-Abstraction Layer
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#include "lib/OS/Base_Entry_Point.cpp"
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// #if OS_LINUX..
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#include "lib/Base/Threads.cpp"
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#if OS_WINDOWS
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# include "lib/OS/OS_Win32.cpp"
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#endif
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// #include "imgui-docking.cpp"
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// #include "src/OS_Linux.cpp" // #TODO: Future.
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// #include "src/OS_MacOS.cpp" // #TODO: Future.
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